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Cleanup.
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@@ -4614,12 +4614,13 @@ data.NumQualityLevels = 0;
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D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { dstZ*dst.m_numMips+blit.m_dstMip } };
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D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { srcZ*src.m_numMips+blit.m_srcMip } };
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bool depth = isDepth(TextureFormat::Enum(src.m_textureFormat) );
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m_commandList->CopyTextureRegion(&dstLocation
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, blit.m_dstX
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, blit.m_dstY
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, 0
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, &srcLocation
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, &box
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, depth ? NULL : &box
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);
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}
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}
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