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GL: Detach shaders after linking program.
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@@ -989,6 +989,8 @@ namespace bgfx
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GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
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GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
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GL_CHECK(glLinkProgram(m_id) );
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GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
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GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
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GLint linked = 0;
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GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
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