This commit is contained in:
Branimir Karadžić
2016-04-04 23:04:46 -07:00
parent ace7083efa
commit 35efaf8751
6 changed files with 80 additions and 80 deletions

View File

@@ -3087,13 +3087,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
if (!m_ovr.m_eyeBuffers[eyeIdx])
{
m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferD3D11);
m_ovr.m_eyeBuffers[eyeIdx]->init(m_ovr.m_hmd, eyeIdx);
m_ovr.m_eyeBuffers[eyeIdx]->create(m_ovr.m_hmd, eyeIdx);
}
}
// recreate mirror texture
m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorD3D11);
m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
m_ovr.m_mirror->create(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
}
}
#endif // BGFX_CONFIG_USE_OVR
@@ -3547,7 +3547,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
#if BGFX_CONFIG_USE_OVR
void OVRBufferD3D11::init(const ovrSession& _session, int _eyeIdx)
void OVRBufferD3D11::create(const ovrSession& _session, int _eyeIdx)
{
ovrHmdDesc hmdDesc = ovr_GetHmdDesc(_session);
m_eyeTextureSize = ovr_GetFovTextureSize(_session, (ovrEyeType)_eyeIdx, hmdDesc.DefaultEyeFov[_eyeIdx], 1.0f);
@@ -3564,7 +3564,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.BindFlags = ovrTextureBind_DX_RenderTarget;
desc.StaticImage = ovrFalse;
ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_swapTextureChain);
ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_textureSwapChain);
if (!OVR_SUCCESS(result) )
{
@@ -3573,12 +3573,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
memset(m_eyeRtv, 0, sizeof(m_eyeRtv) );
int textureCount = 0;
ovr_GetTextureSwapChainLength(_session, m_swapTextureChain, &textureCount);
ovr_GetTextureSwapChainLength(_session, m_textureSwapChain, &textureCount);
for (int ii = 0; ii < textureCount; ++ii)
{
ID3D11Texture2D* tex = NULL;
ovr_GetTextureSwapChainBufferDX(_session, m_swapTextureChain, ii, IID_PPV_ARGS(&tex) );
ovr_GetTextureSwapChainBufferDX(_session, m_textureSwapChain, ii, IID_PPV_ARGS(&tex) );
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
@@ -3608,11 +3608,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
DX_RELEASE(tex, 0);
}
void OVRBufferD3D11::onRender(const ovrSession& _session)
void OVRBufferD3D11::render(const ovrSession& _session)
{
// Clear and set up rendertarget
int texIndex = 0;
ovr_GetTextureSwapChainCurrentIndex(_session, m_swapTextureChain, &texIndex);
ovr_GetTextureSwapChainCurrentIndex(_session, m_textureSwapChain, &texIndex);
float black[] = { 0.f, 0.f, 0.f, 0.f }; // Important that alpha=0, if want pixels to be transparent, for manual layers
s_renderD3D11->m_deviceCtx->OMSetRenderTargets(1, &m_eyeRtv[texIndex], m_depthBuffer);
@@ -3636,16 +3636,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
DX_RELEASE(m_eyeRtv[ii], 0);
}
ovr_DestroyTextureSwapChain(_session, m_swapTextureChain);
ovr_DestroyTextureSwapChain(_session, m_textureSwapChain);
m_depthBuffer->Release();
}
void OVRMirrorD3D11::init(const ovrSession& _session, int _width, int _height)
void OVRMirrorD3D11::create(const ovrSession& _session, int _width, int _height)
{
m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
m_mirrorDesc.Width = _width;
m_mirrorDesc.Height = _height;
ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorDesc, &m_mirrorTexture);
m_mirrorTextureDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
m_mirrorTextureDesc.Width = _width;
m_mirrorTextureDesc.Height = _height;
ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorTextureDesc, &m_mirrorTexture);
if (!OVR_SUCCESS(result) )
{