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Added uniform frequency. (#3485)
* Added uniform frequency. * Cleanup. * Cleanup.
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@@ -2269,6 +2269,8 @@ namespace bgfx { namespace d3d12
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void submitBlit(BlitState& _bs, uint16_t _view);
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void submitUniformCache(UniformCacheState& _ucs, uint16_t _view);
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void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
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void blitSetup(TextVideoMemBlitter& _blitter) override
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@@ -6466,6 +6468,16 @@ namespace bgfx { namespace d3d12
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}
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}
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void RendererContextD3D12::submitUniformCache(UniformCacheState& _ucs, uint16_t _view)
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{
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while (_ucs.hasItem(_view) )
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{
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const UniformCacheItem& uci = _ucs.advance();
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bx::memCopy(m_uniforms[uci.m_handle], &_ucs.m_frame->m_uniformCacheFrame.m_data[uci.m_offset], uci.m_size);
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}
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}
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void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
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{
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if (m_lost
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@@ -6526,6 +6538,7 @@ namespace bgfx { namespace d3d12
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
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UniformCacheState ucs(_render);
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BlitState bs(_render);
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uint32_t blendFactor = 0;
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@@ -6690,6 +6703,7 @@ namespace bgfx { namespace d3d12
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prim = s_primInfo[Topology::Count]; // Force primitive type update.
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submitUniformCache(ucs, view);
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submitBlit(bs, view);
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if (m_variableRateShadingSupport)
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