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https://github.com/bkaradzic/bgfx.git
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Added variable rate shading.
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@@ -723,17 +723,20 @@ enum CapsFlags : const ulong
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// Transparent back buffer supported.
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TRANSPARENTBACKBUFFER = 0x0000000004000000,
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// Variable Rate Shading
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VARIABLERATESHADING = 0x0000000008000000,
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// Vertex attribute half-float is supported.
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VERTEXATTRIBHALF = 0x0000000008000000,
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VERTEXATTRIBHALF = 0x0000000010000000,
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// Vertex attribute 10_10_10_2 is supported.
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VERTEXATTRIBUINT10 = 0x0000000010000000,
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VERTEXATTRIBUINT10 = 0x0000000020000000,
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// Rendering with VertexID only is supported.
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VERTEXID = 0x0000000020000000,
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VERTEXID = 0x0000000040000000,
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// Viewport layer is available in vertex shader.
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VIEWPORTLAYERARRAY = 0x0000000040000000,
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VIEWPORTLAYERARRAY = 0x0000000080000000,
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// All texture compare modes are supported.
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TEXTURECOMPAREALL = 0x0000000000180000,
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@@ -1294,6 +1297,19 @@ enum ViewMode : uint
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COUNT
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}
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enum ShadingRate : uint
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{
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RATE1X1,
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RATE1X2,
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RATE2X1,
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RATE2X2,
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RATE2X4,
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RATE4X2,
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RATE4X4,
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COUNT
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}
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enum NativeWindowHandleType : uint
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{
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// Platform default handle type (X11 on Linux).
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@@ -2564,6 +2580,12 @@ extern fn void set_view_transform(ushort _id, void* _view, void* _proj) @extern(
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// _order : `View remap id table. Passing `NULL` will reset view ids to default state.`
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extern fn void set_view_order(ushort _id, ushort _num, ushort* _order) @extern("bgfx_set_view_order");
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// Set view shading rate.
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// @attention Availability depends on: `BGFX_CAPS_VARIABLE_RATE_SHADING`.
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// _id : `View id.`
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// _shadingRate : `Shading rate.`
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extern fn void set_view_shading_rate(ushort _id, ShadingRate _shadingRate) @extern("bgfx_set_view_shading_rate");
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// Reset all view settings to default.
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extern fn void reset_view(ushort _id) @extern("bgfx_reset_view");
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