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Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id * Use backend-agnostic shaderc output ...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders. * Remove comments and Undefined value
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@@ -635,7 +635,7 @@ project "shaderc"
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path.join(BGFX_DIR, "tools/shaderc/**.cpp"),
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path.join(BGFX_DIR, "tools/shaderc/**.h"),
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path.join(BGFX_DIR, "src/vertexlayout.**"),
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path.join(BGFX_DIR, "src/shader_spirv.**"),
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path.join(BGFX_DIR, "src/shader**"),
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}
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configuration { "mingw-*" }
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