Fixed windows build.

This commit is contained in:
Branimir Karadžić
2021-10-25 19:10:41 -07:00
parent 948d137dfd
commit 2cfba5474d
3 changed files with 66 additions and 59 deletions

View File

@@ -1134,7 +1134,7 @@ namespace bgfx { namespace d3d9
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
bx::write(&writer, magic, bx::ErrorAssert{});
TextureCreate tc;
tc.m_width = _width;
@@ -1145,7 +1145,7 @@ namespace bgfx { namespace d3d9
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc);
bx::write(&writer, tc, bx::ErrorAssert{});
texture.destroy(true);
texture.create(mem, texture.m_flags, 0);
@@ -2397,13 +2397,15 @@ namespace bgfx { namespace d3d9
{
bx::MemoryReader reader(_mem->data, _mem->size);
bx::ErrorAssert err;
uint32_t magic;
bx::read(&reader, magic);
bx::read(&reader, magic, &err);
const bool fragment = isShaderType(magic, 'F');
uint32_t hashIn;
bx::read(&reader, hashIn);
bx::read(&reader, hashIn, &err);
uint32_t hashOut;
@@ -2413,11 +2415,11 @@ namespace bgfx { namespace d3d9
}
else
{
bx::read(&reader, hashOut);
bx::read(&reader, hashOut, &err);
}
uint16_t count;
bx::read(&reader, count);
bx::read(&reader, count, &err);
m_numPredefined = 0;
@@ -2430,34 +2432,34 @@ namespace bgfx { namespace d3d9
for (uint32_t ii = 0; ii < count; ++ii)
{
uint8_t nameSize = 0;
bx::read(&reader, nameSize);
bx::read(&reader, nameSize, &err);
char name[256] = {};
bx::read(&reader, &name, nameSize);
bx::read(&reader, &name, nameSize, &err);
name[nameSize] = '\0';
uint8_t type = 0;
bx::read(&reader, type);
bx::read(&reader, type, &err);
uint8_t num = 0;
bx::read(&reader, num);
bx::read(&reader, num, &err);
uint16_t regIndex = 0;
bx::read(&reader, regIndex);
bx::read(&reader, regIndex, &err);
uint16_t regCount = 0;
bx::read(&reader, regCount);
bx::read(&reader, regCount, &err);
if (!isShaderVerLess(magic, 8) )
{
uint16_t texInfo = 0;
bx::read(&reader, texInfo);
bx::read(&reader, texInfo, &err);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
bx::read(&reader, texFormat, &err);
}
const char* kind = "invalid";
@@ -2510,7 +2512,7 @@ namespace bgfx { namespace d3d9
}
uint32_t shaderSize;
bx::read(&reader, shaderSize);
bx::read(&reader, shaderSize, &err);
const DWORD* code = (const DWORD*)reader.getDataPtr();