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https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
RRenamed BX_CHECK to BX_ASSERT.
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@@ -819,7 +819,7 @@ VK_IMPORT_DEVICE
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void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
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{
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BX_CHECK(true
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BX_ASSERT(true
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&& _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
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&& _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
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, "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
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@@ -1968,7 +1968,7 @@ VK_IMPORT_DEVICE
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}
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}
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BX_CHECK(surfaceFormatIdx < numSurfaceFormats, "Cannot find preferred surface format from supported surface formats");
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BX_ASSERT(surfaceFormatIdx < numSurfaceFormats, "Cannot find preferred surface format from supported surface formats");
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BX_WARN(surfaceFormatSrgbIdx < numSurfaceFormats, "Cannot find preferred sRGB surface format from supported surface formats");
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m_backBufferColorFormat = surfaceFormats[surfaceFormatIdx];
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@@ -2681,7 +2681,7 @@ VK_IMPORT_DEVICE
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break;
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default:
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BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
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BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
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break;
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}
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}
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@@ -4849,7 +4849,7 @@ VK_DESTROY
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const uint16_t stage = regIndex - 16 - (fragment ? 48 : 0); // regIndex is used for image/sampler binding index
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const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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m_bindInfo[stage].uniformHandle = info->m_handle;
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m_bindInfo[stage].type = BindType::Sampler;
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@@ -4861,7 +4861,7 @@ VK_DESTROY
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else
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{
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const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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@@ -5036,7 +5036,7 @@ VK_DESTROY
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void ProgramVK::create(const ShaderVK* _vsh, const ShaderVK* _fsh)
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{
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BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
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BX_ASSERT(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
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m_vsh = _vsh;
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bx::memCopy(
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&m_predefined[0]
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@@ -5047,7 +5047,7 @@ VK_DESTROY
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if (NULL != _fsh)
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{
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BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
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BX_ASSERT(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
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m_fsh = _fsh;
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bx::memCopy(
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&m_predefined[m_numPredefined]
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