RRenamed BX_CHECK to BX_ASSERT.

This commit is contained in:
Бранимир Караџић
2020-06-16 10:06:18 -07:00
parent ee78de075c
commit 2cbcb6ea90
42 changed files with 364 additions and 364 deletions

View File

@@ -1918,7 +1918,7 @@ namespace bgfx { namespace d3d12
break;
default:
BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
break;
}
}
@@ -2105,7 +2105,7 @@ namespace bgfx { namespace d3d12
{
ID3D12Resource* resource = m_backBufferColor[ii];
BX_CHECK(DXGI_FORMAT_R8G8B8A8_UNORM == m_scd.format, "");
BX_ASSERT(DXGI_FORMAT_R8G8B8A8_UNORM == m_scd.format, "");
const uint32_t size = m_scd.width*m_scd.height*4;
void* ptr;
@@ -2912,7 +2912,7 @@ namespace bgfx { namespace d3d12
dxbcHash(temp->data + 20, size - 20, temp->data + 4);
patchShader = 0 == bx::memCmp(program.m_fsh->m_code->data, temp->data, 16);
BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
BX_ASSERT(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
if (!patchShader)
{
@@ -3818,7 +3818,7 @@ namespace bgfx { namespace d3d12
}
}
BX_CHECK(0 == m_control.available(), "");
BX_ASSERT(0 == m_control.available(), "");
}
bool CommandQueueD3D12::tryFinish(uint64_t _waitFence)
@@ -3960,7 +3960,7 @@ namespace bgfx { namespace d3d12
Ty& BatchD3D12::getCmd(Enum _type)
{
uint32_t index = m_num[_type];
BX_CHECK(index < m_maxDrawPerBatch, "Memory corruption...");
BX_ASSERT(index < m_maxDrawPerBatch, "Memory corruption...");
m_num[_type]++;
Ty* cmd = &reinterpret_cast<Ty*>(m_cmds[_type])[index];
return *cmd;
@@ -4953,7 +4953,7 @@ namespace bgfx { namespace d3d12
, numSrd
, srd
);
BX_CHECK(0 != result, "Invalid size"); BX_UNUSED(result);
BX_ASSERT(0 != result, "Invalid size"); BX_UNUSED(result);
BX_TRACE("Update subresource %" PRId64, result);
setState(commandList, state);
@@ -5216,7 +5216,7 @@ namespace bgfx { namespace d3d12
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
{
BX_CHECK(!isValid(m_depth), "");
BX_ASSERT(!isValid(m_depth), "");
m_depth = at.handle;
D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_dsvDescriptorHeap);
uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
@@ -5367,7 +5367,7 @@ namespace bgfx { namespace d3d12
}
else
{
BX_CHECK(false, "");
BX_ASSERT(false, "");
}
}
}