RRenamed BX_CHECK to BX_ASSERT.

This commit is contained in:
Бранимир Караџић
2020-06-16 10:06:18 -07:00
parent ee78de075c
commit 2cbcb6ea90
42 changed files with 364 additions and 364 deletions

View File

@@ -2051,7 +2051,7 @@ namespace bgfx { namespace d3d11
break;
default:
BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
break;
}
}
@@ -3753,7 +3753,7 @@ namespace bgfx { namespace d3d11
void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
{
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
BX_CHECK(m_dynamic, "Must be dynamic!");
BX_ASSERT(m_dynamic, "Must be dynamic!");
#if USE_D3D11_STAGING_BUFFER
BX_UNUSED(_discard);
@@ -4775,7 +4775,7 @@ namespace bgfx { namespace d3d11
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
{
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
BX_ASSERT(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
@@ -5278,7 +5278,7 @@ namespace bgfx { namespace d3d11
else
{
bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
BX_CHECK(!depthStencil
BX_ASSERT(!depthStencil
|| (width == src.m_width && height == src.m_height)
, "When blitting depthstencil surface, source resolution must match destination."
);