diff --git a/src/bgfx_shader.sh b/src/bgfx_shader.sh index 5002c0738..ce8761ed1 100644 --- a/src/bgfx_shader.sh +++ b/src/bgfx_shader.sh @@ -460,12 +460,12 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); } # define SAMPLERCUBEARRAY(_name, _reg) uniform samplerCubeArray _name # define SAMPLER2DARRAYSHADOW(_name, _reg) uniform sampler2DArrayShadow _name -# if BGFX_SHADER_LANGUAGE_GLSL >= 130 -# define ISAMPLER2D(_name, _reg) uniform isampler2D _name -# define USAMPLER2D(_name, _reg) uniform usampler2D _name -# define ISAMPLER3D(_name, _reg) uniform isampler3D _name -# define USAMPLER3D(_name, _reg) uniform usampler3D _name +# define ISAMPLER2D(_name, _reg) uniform isampler2D _name +# define USAMPLER2D(_name, _reg) uniform usampler2D _name +# define ISAMPLER3D(_name, _reg) uniform isampler3D _name +# define USAMPLER3D(_name, _reg) uniform usampler3D _name +# if BGFX_SHADER_LANGUAGE_GLSL >= 130 # define texture2D(_sampler, _coord) texture(_sampler, _coord) # define texture2DArray(_sampler, _coord) texture(_sampler, _coord) # define texture3D(_sampler, _coord) texture(_sampler, _coord)