Sorted caps.

This commit is contained in:
Бранимир Караџић
2024-06-28 08:16:09 -07:00
parent a476c5b9a4
commit 2529e1abc7
7 changed files with 189 additions and 188 deletions

View File

@@ -1,7 +1,7 @@
-- vim: syntax=lua
-- bgfx interface
version(127)
version(128)
typedef "bool"
typedef "char"
@@ -370,6 +370,7 @@ flag.Caps { bits = 64, base = 1, name = "Caps" }
.Compute --- Compute shaders are supported.
.ConservativeRaster --- Conservative rasterization is supported.
.DrawIndirect --- Draw indirect is supported.
.DrawIndirectCount --- Draw indirect with indirect count is supported.
.FragmentDepth --- Fragment depth is available in fragment shader.
.FragmentOrdering --- Fragment ordering is available in fragment shader.
.GraphicsDebugger --- Graphics debugger is present.
@@ -379,23 +380,23 @@ flag.Caps { bits = 64, base = 1, name = "Caps" }
.Index32 --- 32-bit indices are supported.
.Instancing --- Instancing is supported.
.OcclusionQuery --- Occlusion query is supported.
.PrimitiveId --- PrimitiveID is available in fragment shader.
.RendererMultithreaded --- Renderer is on separate thread.
.SwapChain --- Multiple windows are supported.
.Texture_2dArray --- 2D texture array is supported.
.Texture_3d --- 3D textures are supported.
.TextureBlit --- Texture blit is supported.
.TransparentBackbuffer --- Transparent back buffer supported.
.TextureCompareReserved
.TextureCompareLequal --- Texture compare less equal mode is supported.
.TextureCompareReserved
.TextureCubeArray --- Cubemap texture array is supported.
.TextureDirectAccess --- CPU direct access to GPU texture memory.
.TextureReadBack --- Read-back texture is supported.
.Texture_2dArray --- 2D texture array is supported.
.Texture_3d --- 3D textures are supported.
.TransparentBackbuffer --- Transparent back buffer supported.
.VertexAttribHalf --- Vertex attribute half-float is supported.
.VertexAttribUint10 --- Vertex attribute 10_10_10_2 is supported.
.VertexId --- Rendering with VertexID only is supported.
.PrimitiveId --- PrimitiveID is available in fragment shader.
.ViewportLayerArray --- Viewport layer is available in vertex shader.
.DrawIndirectCount --- Draw indirect with indirect count is supported.
.TextureCompareAll --- All texture compare modes are supported.
{ "TextureCompareReserved", "TextureCompareLequal" }
()