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https://github.com/bkaradzic/bgfx.git
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Sorted caps.
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@@ -1036,136 +1036,136 @@ public static class bgfx
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/// </summary>
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DrawIndirect = 0x0000000000000010,
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/// <summary>
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/// Draw indirect with indirect count is supported.
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/// </summary>
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DrawIndirectCount = 0x0000000000000020,
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/// <summary>
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/// Fragment depth is available in fragment shader.
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/// </summary>
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FragmentDepth = 0x0000000000000020,
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FragmentDepth = 0x0000000000000040,
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/// <summary>
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/// Fragment ordering is available in fragment shader.
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/// </summary>
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FragmentOrdering = 0x0000000000000040,
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FragmentOrdering = 0x0000000000000080,
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/// <summary>
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/// Graphics debugger is present.
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/// </summary>
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GraphicsDebugger = 0x0000000000000080,
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GraphicsDebugger = 0x0000000000000100,
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/// <summary>
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/// HDR10 rendering is supported.
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/// </summary>
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Hdr10 = 0x0000000000000100,
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Hdr10 = 0x0000000000000200,
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/// <summary>
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/// HiDPI rendering is supported.
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/// </summary>
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Hidpi = 0x0000000000000200,
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Hidpi = 0x0000000000000400,
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/// <summary>
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/// Image Read/Write is supported.
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/// </summary>
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ImageRw = 0x0000000000000400,
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ImageRw = 0x0000000000000800,
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/// <summary>
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/// 32-bit indices are supported.
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/// </summary>
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Index32 = 0x0000000000000800,
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Index32 = 0x0000000000001000,
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/// <summary>
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/// Instancing is supported.
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/// </summary>
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Instancing = 0x0000000000001000,
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Instancing = 0x0000000000002000,
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/// <summary>
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/// Occlusion query is supported.
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/// </summary>
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OcclusionQuery = 0x0000000000002000,
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OcclusionQuery = 0x0000000000004000,
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/// <summary>
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/// PrimitiveID is available in fragment shader.
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/// </summary>
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PrimitiveId = 0x0000000000008000,
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/// <summary>
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/// Renderer is on separate thread.
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/// </summary>
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RendererMultithreaded = 0x0000000000004000,
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RendererMultithreaded = 0x0000000000010000,
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/// <summary>
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/// Multiple windows are supported.
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/// </summary>
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SwapChain = 0x0000000000008000,
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/// <summary>
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/// 2D texture array is supported.
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/// </summary>
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Texture2dArray = 0x0000000000010000,
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/// <summary>
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/// 3D textures are supported.
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/// </summary>
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Texture3d = 0x0000000000020000,
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SwapChain = 0x0000000000020000,
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/// <summary>
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/// Texture blit is supported.
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/// </summary>
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TextureBlit = 0x0000000000040000,
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/// <summary>
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/// Transparent back buffer supported.
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/// </summary>
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TransparentBackbuffer = 0x0000000000080000,
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TextureCompareReserved = 0x0000000000100000,
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/// <summary>
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/// Texture compare less equal mode is supported.
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/// </summary>
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TextureCompareLequal = 0x0000000000200000,
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TextureCompareLequal = 0x0000000000080000,
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TextureCompareReserved = 0x0000000000100000,
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/// <summary>
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/// Cubemap texture array is supported.
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/// </summary>
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TextureCubeArray = 0x0000000000400000,
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TextureCubeArray = 0x0000000000200000,
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/// <summary>
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/// CPU direct access to GPU texture memory.
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/// </summary>
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TextureDirectAccess = 0x0000000000800000,
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TextureDirectAccess = 0x0000000000400000,
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/// <summary>
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/// Read-back texture is supported.
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/// </summary>
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TextureReadBack = 0x0000000001000000,
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TextureReadBack = 0x0000000000800000,
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/// <summary>
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/// 2D texture array is supported.
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/// </summary>
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Texture2dArray = 0x0000000001000000,
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/// <summary>
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/// 3D textures are supported.
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/// </summary>
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Texture3d = 0x0000000002000000,
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/// <summary>
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/// Transparent back buffer supported.
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/// </summary>
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TransparentBackbuffer = 0x0000000004000000,
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/// <summary>
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/// Vertex attribute half-float is supported.
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/// </summary>
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VertexAttribHalf = 0x0000000002000000,
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VertexAttribHalf = 0x0000000008000000,
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/// <summary>
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/// Vertex attribute 10_10_10_2 is supported.
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/// </summary>
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VertexAttribUint10 = 0x0000000004000000,
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VertexAttribUint10 = 0x0000000010000000,
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/// <summary>
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/// Rendering with VertexID only is supported.
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/// </summary>
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VertexId = 0x0000000008000000,
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/// <summary>
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/// PrimitiveID is available in fragment shader.
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/// </summary>
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PrimitiveId = 0x0000000010000000,
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VertexId = 0x0000000020000000,
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/// <summary>
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/// Viewport layer is available in vertex shader.
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/// </summary>
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ViewportLayerArray = 0x0000000020000000,
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/// <summary>
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/// Draw indirect with indirect count is supported.
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/// </summary>
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DrawIndirectCount = 0x0000000040000000,
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ViewportLayerArray = 0x0000000040000000,
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/// <summary>
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/// All texture compare modes are supported.
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/// </summary>
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TextureCompareAll = 0x0000000000300000,
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TextureCompareAll = 0x0000000000180000,
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}
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[AllowDuplicates]
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