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Cleanup.
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@@ -4470,11 +4470,10 @@ data.NumQualityLevels = 0;
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m_batch.flush(m_commandList);
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}
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for (uint32_t bindHash = bx::hashMurmur2A(draw.m_bind, sizeof(draw.m_bind) )
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; currentBindHash != bindHash
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; currentBindHash = bindHash
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)
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if (currentBindHash != bindHash)
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{
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currentBindHash = bindHash;
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D3D12_GPU_DESCRIPTOR_HANDLE* srv = bindLru.find(bindHash);
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if (NULL == srv)
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{
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