Cleanup dicard flags.

This commit is contained in:
Бранимир Караџић
2020-04-01 19:23:40 -07:00
parent ebc55f8083
commit 23f9ba6552
4 changed files with 11 additions and 19 deletions

View File

@@ -565,7 +565,7 @@ public static partial class bgfx
/// <summary>
/// Discard every rendering states
/// </summary>
All = 0x0000001f,
All = 0x000000ff,
}
[Flags]

View File

@@ -199,7 +199,7 @@ enum ubyte BGFX_DISCARD_VERTEX_STREAMS = 0x02; /// Discard only Vertex Streams
enum ubyte BGFX_DISCARD_TEXTURE_SAMPLERS = 0x04; /// Discard only texture samplers
enum ubyte BGFX_DISCARD_COMPUTE = 0x08; /// Discard only Compute shader related state
enum ubyte BGFX_DISCARD_STATE = 0x10; /// Discard only state
enum ubyte BGFX_DISCARD_ALL = 0x1f; /// Discard every rendering states
enum ubyte BGFX_DISCARD_ALL = 0xff; /// Discard every rendering states
enum uint BGFX_DEBUG_NONE = 0x00000000; /// No debug.
enum uint BGFX_DEBUG_WIREFRAME = 0x00000001; /// Enable wireframe for all primitives.