mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 21:13:02 +01:00
Removing VR leftovers.
This commit is contained in:
@@ -3679,9 +3679,8 @@ VK_DESTROY
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
const bool hmdEnabled = false;
|
||||
ViewState viewState(_render, hmdEnabled);
|
||||
viewState.reset(_render, hmdEnabled);
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
||||
// bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
||||
// setDebugWireframe(wireframe);
|
||||
@@ -3771,12 +3770,10 @@ VK_DESTROY
|
||||
{
|
||||
// m_batch.begin();
|
||||
|
||||
// uint8_t eye = 0;
|
||||
// uint8_t restartState = 0;
|
||||
viewState.m_rect = _render->m_view[0].m_rect;
|
||||
|
||||
int32_t numItems = _render->m_numRenderItems;
|
||||
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
|
||||
for (int32_t item = 0; item < numItems;)
|
||||
{
|
||||
const uint64_t encodedKey = _render->m_sortKeys[item];
|
||||
const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
|
||||
@@ -3997,7 +3994,7 @@ BX_UNUSED(currentSamplerStateIdx);
|
||||
|| hasPredefined)
|
||||
{
|
||||
ProgramVK& program = m_program[currentProgram.idx];
|
||||
viewState.setPredefined<4>(this, view, 0, program, _render, compute);
|
||||
viewState.setPredefined<4>(this, view, program, _render, compute);
|
||||
// commitShaderConstants(key.m_program, gpuAddress);
|
||||
// m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
|
||||
}
|
||||
@@ -4300,7 +4297,7 @@ BX_UNUSED(currentSamplerStateIdx);
|
||||
ProgramVK& program = m_program[currentProgram.idx];
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
||||
viewState.setPredefined<4>(this, view, program, _render, draw);
|
||||
commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user