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https://github.com/bkaradzic/bgfx.git
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Removing VR leftovers.
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@@ -5705,9 +5705,8 @@ namespace bgfx { namespace d3d12
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RenderBind currentBind;
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currentBind.clear();
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const bool hmdEnabled = false;
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static ViewState viewState;
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viewState.reset(_render, hmdEnabled);
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viewState.reset(_render);
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// bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
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// setDebugWireframe(wireframe);
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@@ -5806,9 +5805,9 @@ namespace bgfx { namespace d3d12
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m_batch.begin();
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viewState.m_rect = _render->m_view[0].m_rect;
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int32_t numItems = _render->m_numRenderItems;
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for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
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for (int32_t item = 0; item < numItems;)
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{
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const uint64_t encodedKey = _render->m_sortKeys[item];
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const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
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@@ -6061,7 +6060,7 @@ namespace bgfx { namespace d3d12
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|| hasPredefined)
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{
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ProgramD3D12& program = m_program[currentProgram.idx];
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viewState.setPredefined<4>(this, view, 0, program, _render, compute);
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viewState.setPredefined<4>(this, view, program, _render, compute);
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commitShaderConstants(key.m_program, gpuAddress);
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m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
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}
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@@ -6457,7 +6456,7 @@ namespace bgfx { namespace d3d12
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ProgramD3D12& program = m_program[currentProgram.idx];
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uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
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viewState.m_alphaRef = ref/255.0f;
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viewState.setPredefined<4>(this, view, 0, program, _render, draw);
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viewState.setPredefined<4>(this, view, program, _render, draw);
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commitShaderConstants(key.m_program, gpuAddress);
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}
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