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https://github.com/bkaradzic/bgfx.git
synced 2026-02-19 21:42:59 +01:00
Replaced GL internal profiler.
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@@ -11,20 +11,6 @@
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# include <bx/uint32_t.h>
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# include "hmd_ovr.h"
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#if BGFX_CONFIG_PROFILER_REMOTERY
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# define BGFX_GPU_PROFILER_BIND() rmt_BindOpenGL()
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# define BGFX_GPU_PROFILER_UNBIND() rmt_UnbindOpenGL()
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# define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) rmt_BeginOpenGLSample(_group##_##_name)
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# define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) rmt_BeginOpenGLSampleDynamic(_namestr)
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# define BGFX_GPU_PROFILER_END() rmt_EndOpenGLSample()
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#else
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# define BGFX_GPU_PROFILER_BIND() BX_NOOP()
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# define BGFX_GPU_PROFILER_UNBIND() BX_NOOP()
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# define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) BX_NOOP()
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# define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) BX_NOOP()
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# define BGFX_GPU_PROFILER_END() BX_NOOP()
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#endif // BGFX_CONFIG_PROFILER_REMOTERY
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namespace bgfx { namespace gl
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{
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static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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@@ -2561,8 +2547,6 @@ namespace bgfx { namespace gl
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m_needPresent = false;
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}
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BGFX_GPU_PROFILER_BIND();
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return true;
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error:
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@@ -2583,8 +2567,6 @@ namespace bgfx { namespace gl
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void shutdown()
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{
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BGFX_GPU_PROFILER_UNBIND();
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ovrPreReset();
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m_ovr.shutdown();
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@@ -6491,8 +6473,6 @@ namespace bgfx { namespace gl
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void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
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{
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BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");
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if (_render->m_capture)
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{
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renderDocTriggerCapture();
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@@ -6522,9 +6502,11 @@ namespace bgfx { namespace gl
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int64_t elapsed = -bx::getHPCounter();
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int64_t captureElapsed = 0;
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uint32_t frameQueryIdx = UINT32_MAX;
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if (m_timerQuerySupport)
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{
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m_gpuTimer.begin();
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frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
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}
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if (0 < _render->m_iboffset)
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@@ -6598,6 +6580,13 @@ namespace bgfx { namespace gl
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uint32_t statsNumIndices = 0;
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uint32_t statsKeyType[2] = {};
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Profiler<TimerQueryGL> profiler(
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_render
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, m_gpuTimer
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, s_viewName
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, false //m_timerQuerySupport && !BX_ENABLED(BX_PLATFORM_OSX)
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);
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if (m_occlusionQuerySupport)
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{
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m_occlusionQuery.resolve(_render);
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@@ -6674,11 +6663,10 @@ namespace bgfx { namespace gl
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if (item > 1)
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{
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BGFX_GPU_PROFILER_END();
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BGFX_PROFILER_END();
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profiler.end();
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}
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BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
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BGFX_GPU_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
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profiler.begin(view);
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viewState.m_rect = _render->m_rect[view];
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if (viewRestart)
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@@ -7574,13 +7562,10 @@ namespace bgfx { namespace gl
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capture();
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captureElapsed += bx::getHPCounter();
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BGFX_GPU_PROFILER_END();
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BGFX_PROFILER_END();
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profiler.end();
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}
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}
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BGFX_GPU_PROFILER_END();
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m_glctx.makeCurrent(NULL);
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int64_t now = bx::getHPCounter();
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elapsed += now;
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@@ -7601,28 +7586,26 @@ namespace bgfx { namespace gl
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static uint32_t maxGpuLatency = 0;
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static double maxGpuElapsed = 0.0f;
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double elapsedGpuMs = 0.0;
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uint64_t elapsedGl = 0;
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if (m_timerQuerySupport)
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if (UINT32_MAX != frameQueryIdx)
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{
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m_gpuTimer.end();
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do
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{
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elapsedGl = m_gpuTimer.m_elapsed;
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elapsedGpuMs = double(elapsedGl)/1e6;
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maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
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}
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while (m_gpuTimer.get() );
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m_gpuTimer.end(frameQueryIdx);
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maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
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const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
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double toGpuMs = 1000.0 / 1e6;
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elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
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maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
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maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
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}
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const int64_t timerFreq = bx::getHPFrequency();
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perfStats.cpuTimeEnd = now;
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perfStats.cpuTimerFreq = timerFreq;
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
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perfStats.gpuTimeBegin = result.m_begin;
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perfStats.gpuTimeEnd = result.m_end;
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perfStats.gpuTimerFreq = 1000000000;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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@@ -7811,12 +7794,6 @@ namespace bgfx { namespace gl
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}
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} } // namespace bgfx
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#undef BGFX_GPU_PROFILER_BIND
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#undef BGFX_GPU_PROFILER_UNBIND
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#undef BGFX_GPU_PROFILER_BEGIN
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#undef BGFX_GPU_PROFILER_BEGIN_DYNAMIC
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#undef BGFX_GPU_PROFILER_END
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#else
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namespace bgfx { namespace gl
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