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Added ability to select cubemap face for framebuffer attachments. PR#679.
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@@ -2243,9 +2243,9 @@ namespace bgfx { namespace gl
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m_textures[_handle.idx].destroy();
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}
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void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
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void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles, const uint8_t* _side) BX_OVERRIDE
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{
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m_frameBuffers[_handle.idx].create(_num, _textureHandles);
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m_frameBuffers[_handle.idx].create(_num, _textureHandles, _side);
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}
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void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
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@@ -5017,12 +5017,13 @@ namespace bgfx { namespace gl
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BX_UNUSED(complete);
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}
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void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles)
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void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles, const uint8_t* _side)
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{
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GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
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m_numTh = _num;
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memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
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memcpy(m_side, _side, _num);
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postReset();
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}
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@@ -5086,7 +5087,7 @@ namespace bgfx { namespace gl
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else
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{
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GLenum target = GL_TEXTURE_CUBE_MAP == texture.m_target
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? GL_TEXTURE_CUBE_MAP_POSITIVE_X
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? GL_TEXTURE_CUBE_MAP_POSITIVE_X + m_side[ii]
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: texture.m_target
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;
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