diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 26611b368..31c661330 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -2508,7 +2508,15 @@ namespace bgfx { namespace d3d11 m_currentColor = m_backBufferColor; m_currentDepthStencil = m_backBufferDepthStencil; - m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(1, &m_currentColor, m_currentDepthStencil, 1, 0, NULL, NULL); + m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews( + 1 + , &m_currentColor + , m_currentDepthStencil + , 1 + , 0 + , NULL + , NULL + ); m_needPresent |= _needPresent; } else @@ -4698,7 +4706,7 @@ namespace bgfx { namespace d3d11 if (0 < m_numTh) { - m_num = 0; + m_num = 0; m_numUav = 0; for (uint32_t ii = 0; ii < m_numTh; ++ii) @@ -4936,7 +4944,15 @@ namespace bgfx { namespace d3d11 void FrameBufferD3D11::set() { - s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(m_num, m_rtv, m_dsv, m_num, m_numUav, m_uav + m_num, NULL); + s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews( + m_num + , m_rtv + , m_dsv + , m_num + , m_numUav + , m_uav + m_num + , NULL + ); m_needPresent = UINT16_MAX != m_denseIdx; s_renderD3D11->m_currentColor = m_rtv[0]; s_renderD3D11->m_currentDepthStencil = m_dsv;