Adding geometry instancing support.

This commit is contained in:
bkaradzic
2012-07-07 23:22:52 -07:00
parent 3e5434b720
commit 1e7b94e82a
9 changed files with 361 additions and 111 deletions

View File

@@ -132,16 +132,27 @@ namespace bgfx
{ D3DFMT_A16B16G16R16, 8 },
};
static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
{
{ D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
{ D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
{ D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
{ D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
{ D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
{ D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
};
struct RendererContext
{
RendererContext()
: m_flags(BGFX_RESET_NONE)
, m_initialized(false)
, m_fmtNULL(false)
, m_fmtDF16(false)
, m_fmtDF24(false)
, m_fmtINTZ(false)
, m_fmtRAWZ(false)
, m_amd(false)
, m_nvidia(false)
, m_instancing(false)
, m_rtMsaa(false)
{
m_rt.idx = invalidHandle;
@@ -222,6 +233,11 @@ namespace bgfx
#endif // BGFX_CONFIG_DEBUG_PERFHUD
}
D3DADAPTER_IDENTIFIER9 identifier;
DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &identifier) );
m_amd = identifier.VendorId == 0x1002;
m_nvidia = identifier.VendorId == 0x10de;
uint32_t behaviorFlags[] =
{
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
@@ -277,11 +293,24 @@ namespace bgfx
BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_NULL) );
m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF16) );
m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF24) );
m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_INTZ) );
m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_RAWZ) );
BX_TRACE("Extended formats:");
for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
{
ExtendedFormat& fmt = s_extendedFormats[ii];
fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
const char* fourcc = (const char*)&fmt.m_fmt;
BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
}
m_instancing = false
|| s_extendedFormats[ExtendedFormat::Inst].m_supported
|| (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
;
if (m_instancing)
{
m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
}
uint32_t index = 1;
for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
@@ -674,6 +703,7 @@ namespace bgfx
IDirect3DSurface9* m_backBufferColor;
IDirect3DSurface9* m_backBufferDepthStencil;
IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
HMODULE m_d3d9dll;
uint32_t m_adapter;
@@ -682,11 +712,9 @@ namespace bgfx
uint32_t m_flags;
bool m_initialized;
bool m_fmtNULL;
bool m_fmtDF16;
bool m_fmtDF24;
bool m_fmtINTZ;
bool m_fmtRAWZ;
bool m_amd;
bool m_nvidia;
bool m_instancing;
D3DFORMAT m_fmtDepth;
@@ -811,30 +839,26 @@ namespace bgfx
static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7},
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
D3DDECL_END()
};
void VertexDeclaration::create(const VertexDecl& _decl)
static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, uint32_t _count, const VertexDecl& _decl)
{
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
dump(m_decl);
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1];
D3DVERTEXELEMENT9* elem = vertexElements;
D3DVERTEXELEMENT9* elem = _out;
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
@@ -903,7 +927,7 @@ namespace bgfx
case 2:
declType = D3DDECLTYPE_FLOAT2;
break;
default:
case 3:
declType = D3DDECLTYPE_FLOAT3;
@@ -925,19 +949,46 @@ namespace bgfx
elem->Offset = _decl.m_offset[attr];
++elem;
BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
, attr
, num
, type
, normalized
, _decl.m_offset[attr]
);
// BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
// , attr
// , num
// , type
// , normalized
// , _decl.m_offset[attr]
// );
}
}
return elem;
}
static IDirect3DVertexDeclaration9* createVertexDecl(const VertexDecl& _decl, uint8_t _numInstanceData)
{
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, Attrib::Count, _decl);
const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
{
memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
elem->UsageIndex = 8-_numInstanceData+ii;
elem->Offset = ii*16;
++elem;
}
memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &m_ptr) );
IDirect3DVertexDeclaration9* ptr;
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &ptr) );
return ptr;
}
void VertexDeclaration::create(const VertexDecl& _decl)
{
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
dump(m_decl);
m_ptr = createVertexDecl(_decl, 0);
}
void Shader::create(bool _fragment, const Memory* _mem)
@@ -1816,8 +1867,10 @@ namespace bgfx
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
uint32_t primNumVerts = 3;
uint32_t statsNumPrims = 0;
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
int64_t elapsed = -bx::getHPCounter();
@@ -2182,16 +2235,34 @@ namespace bgfx
uint16_t handle = state.m_vertexBuffer.idx;
if (bgfx::invalidHandle != handle)
{
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
IDirect3DVertexDeclaration9* ptr = createVertexDecl(vertexDecl.m_decl, state.m_instanceDataStride/16);
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(ptr) );
DX_RELEASE(ptr, 0);
}
else
{
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(0, 1) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, NULL, 0, 0) );
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
}
}
else
{
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, NULL, 0, 0) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, NULL, 0, 0) );
}
}
@@ -2223,48 +2294,58 @@ namespace bgfx
}
uint32_t numIndices = 0;
uint32_t numPrims = 0;
uint32_t numPrimsSubmitted = 0;
uint32_t numInstances = 0;
uint32_t numPrimsRendered = 0;
if (bgfx::invalidHandle != state.m_indexBuffer.idx)
{
if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
{
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
, state.m_startVertex
, 0
, numVertices
, 0
, numPrims
, numPrimsSubmitted
) );
}
else if (primNumVerts <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
, state.m_startVertex
, 0
, numVertices
, state.m_startIndex
, numPrims
, numPrimsSubmitted
) );
}
}
else
{
numPrims = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawPrimitive(primType
, state.m_startVertex
, numPrims
, numPrimsSubmitted
) );
}
statsNumPrims += numPrims;
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
@@ -2300,7 +2381,11 @@ namespace bgfx
, m_render->m_num
, elapsedCpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);