Rename variables and constants

This commit is contained in:
Leandro Freire
2019-08-17 18:35:21 +01:00
committed by Бранимир Караџић
parent 2554425bae
commit 1db46f4fe6
68 changed files with 1123 additions and 1125 deletions

View File

@@ -29,7 +29,7 @@ struct DebugVertex
static void init()
{
ms_decl
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float)
@@ -37,10 +37,10 @@ struct DebugVertex
.end();
}
static bgfx::VertexLayout ms_decl;
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout DebugVertex::ms_decl;
bgfx::VertexLayout DebugVertex::ms_layout;
struct DebugUvVertex
{
@@ -53,7 +53,7 @@ struct DebugUvVertex
static void init()
{
ms_decl
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
@@ -61,10 +61,10 @@ struct DebugUvVertex
.end();
}
static bgfx::VertexLayout ms_decl;
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout DebugUvVertex::ms_decl;
bgfx::VertexLayout DebugUvVertex::ms_layout;
struct DebugShapeVertex
{
@@ -75,17 +75,17 @@ struct DebugShapeVertex
static void init()
{
ms_decl
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8)
.end();
}
static bgfx::VertexLayout ms_decl;
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout DebugShapeVertex::ms_decl;
bgfx::VertexLayout DebugShapeVertex::ms_layout;
struct DebugMeshVertex
{
@@ -95,16 +95,16 @@ struct DebugMeshVertex
static void init()
{
ms_decl
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.end();
}
static bgfx::VertexLayout ms_decl;
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout DebugMeshVertex::ms_decl;
bgfx::VertexLayout DebugMeshVertex::ms_layout;
static DebugShapeVertex s_quadVertices[4] =
{
@@ -429,7 +429,7 @@ struct GeometryT
Geometry& geometry = m_geometry[handle.idx];
geometry.m_vbh = bgfx::createVertexBuffer(
bgfx::copy(_vertices, _numVertices*sizeof(DdVertex) )
, DebugMeshVertex::ms_decl
, DebugMeshVertex::ms_layout
);
geometry.m_topologyNumIndices[0] = _numIndices;
@@ -642,7 +642,7 @@ struct DebugDrawShared
void* vertices[DebugMesh::Count] = {};
uint16_t* indices[DebugMesh::Count] = {};
uint16_t stride = DebugShapeVertex::ms_decl.getStride();
uint16_t stride = DebugShapeVertex::ms_layout.getStride();
uint32_t startVertex = 0;
uint32_t startIndex = 0;
@@ -958,7 +958,7 @@ struct DebugDrawShared
, sizeof(s_cubeIndices)
);
m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_layout);
m_ibh = bgfx::createIndexBuffer(ib);
}
@@ -1608,11 +1608,11 @@ struct DebugDrawEncoderImpl
{
flush();
if (_numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, DebugMeshVertex::ms_decl) )
if (_numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, DebugMeshVertex::ms_layout) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, _numVertices, DebugMeshVertex::ms_decl);
bx::memCopy(tvb.data, _vertices, _numVertices * DebugMeshVertex::ms_decl.m_stride);
bgfx::allocTransientVertexBuffer(&tvb, _numVertices, DebugMeshVertex::ms_layout);
bx::memCopy(tvb.data, _vertices, _numVertices * DebugMeshVertex::ms_layout.m_stride);
m_encoder->setVertexBuffer(0, &tvb);
const Attrib& attrib = m_attrib[m_stack];
@@ -2163,11 +2163,11 @@ struct DebugDrawEncoderImpl
{
if (0 != m_pos)
{
if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) )
if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_layout, m_indexPos) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl);
bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride);
bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_layout);
bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_layout.m_stride);
bgfx::TransientIndexBuffer tib;
bgfx::allocTransientIndexBuffer(&tib, m_indexPos);
@@ -2201,11 +2201,11 @@ struct DebugDrawEncoderImpl
if (0 != m_posQuad)
{
const uint32_t numIndices = m_posQuad/4*6;
if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_decl, numIndices) )
if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_layout, numIndices) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_decl);
bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_decl.m_stride);
bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_layout);
bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_layout.m_stride);
bgfx::TransientIndexBuffer tib;
bgfx::allocTransientIndexBuffer(&tib, numIndices);