Initial version of geometry compiler.

This commit is contained in:
bkaradzic
2012-12-28 17:09:34 -08:00
parent 9473fb1ffd
commit 1bc2ec8015
385 changed files with 143032 additions and 284996 deletions

View File

@@ -6,12 +6,13 @@
#include <bgfx.h>
#include <bx/bx.h>
#include <bx/timer.h>
#include <openctm.h>
#include <bx/readerwriter.h>
#include "../common/dbg.h"
#include "../common/math.h"
#include <stdio.h>
#include <string.h>
#include <vector>
void fatalCb(bgfx::Fatal::Enum _code, const char* _str)
{
@@ -86,110 +87,194 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
return program;
}
struct Aabb
{
float m_min[3];
float m_max[3];
};
struct Obb
{
float m_mtx[16];
};
struct Sphere
{
float m_center[3];
float m_radius;
};
struct Primitive
{
uint32_t m_startIndex;
uint32_t m_numIndices;
uint32_t m_startVertex;
uint32_t m_numVertices;
Sphere m_sphere;
Aabb m_aabb;
Obb m_obb;
};
typedef std::vector<Primitive> PrimitiveArray;
struct Group
{
Group()
{
reset();
}
void reset()
{
m_vbh.idx = bgfx::invalidHandle;
m_ibh.idx = bgfx::invalidHandle;
m_prims.clear();
}
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
Sphere m_sphere;
Aabb m_aabb;
Obb m_obb;
PrimitiveArray m_prims;
};
struct Mesh
{
void load(const char* _filePath)
void Mesh::load(const char* _filePath)
{
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
bx::CrtFileReader reader;
reader.open(_filePath);
Group group;
uint32_t chunk;
while (4 == bx::read(&reader, chunk) )
{
switch (chunk)
{
case BGFX_CHUNK_MAGIC_VB:
{
bx::read(&reader, group.m_sphere);
bx::read(&reader, group.m_aabb);
bx::read(&reader, group.m_obb);
bx::read(&reader, m_decl);
uint16_t stride = m_decl.getStride();
uint16_t numVertices;
bx::read(&reader, numVertices);
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
bx::read(&reader, mem->data, mem->size);
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
}
break;
case BGFX_CHUNK_MAGIC_IB:
{
uint32_t numIndices;
bx::read(&reader, numIndices);
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
bx::read(&reader, mem->data, mem->size);
group.m_ibh = bgfx::createIndexBuffer(mem);
}
break;
case BGFX_CHUNK_MAGIC_PRI:
{
uint16_t len;
bx::read(&reader, len);
std::string material;
material.resize(len);
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
uint32_t type = m_decl.has(bgfx::Attrib::TexCoord0) ? 0 : 1;
uint16_t num;
bx::read(&reader, num);
for (uint32_t ii = 0; ii < num; ++ii)
{
bx::read(&reader, len);
std::string name;
name.resize(len);
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
Primitive prim;
bx::read(&reader, prim.m_startIndex);
bx::read(&reader, prim.m_numIndices);
bx::read(&reader, prim.m_startVertex);
bx::read(&reader, prim.m_numVertices);
bx::read(&reader, prim.m_sphere);
bx::read(&reader, prim.m_aabb);
bx::read(&reader, prim.m_obb);
group.m_prims.push_back(prim);
}
m_groups.push_back(group);
group.reset();
}
break;
default:
DBG("%08x at %d", chunk, reader.seek() );
break;
}
}
reader.close();
}
void Mesh::unload()
{
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
bgfx::destroyVertexBuffer(group.m_vbh);
if (bgfx::invalidHandle != group.m_ibh.idx)
{
bgfx::destroyIndexBuffer(group.m_ibh);
}
}
m_groups.clear();
}
void submit(bgfx::ProgramHandle _program, float* _mtx)
{
CTMcontext ctm;
ctm = ctmNewContext(CTM_IMPORT);
ctmLoad(ctm, _filePath);
// Create vertex decleration.
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
m_decl.begin();
m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
const Group& group = *it;
if (ctmGetInteger(ctm, CTM_HAS_NORMALS) )
{
m_decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true);
}
// Set model matrix for rendering.
bgfx::setTransform(_mtx);
bgfx::setProgram(_program);
bgfx::setIndexBuffer(group.m_ibh);
bgfx::setVertexBuffer(group.m_vbh);
if (0 < ctmGetInteger(ctm, CTM_UV_MAP_COUNT) )
{
m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
}
// Set render states.
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_DEPTH_WRITE
|BGFX_STATE_DEPTH_TEST_LESS
);
CTMenum colorAttrib = ctmGetNamedAttribMap(ctm, "Color");
if (CTM_NONE != colorAttrib)
{
m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
}
m_decl.end();
// Submit primitive for rendering to view 0.
bgfx::submit(0);
}
// Allocate vertex buffer and copy vertex attributes.
{
CTMuint numVertices = ctmGetInteger(ctm, CTM_VERTEX_COUNT);
uint32_t stride = m_decl.m_stride;
const CTMfloat* vertices = ctmGetFloatArray(ctm, CTM_VERTICES);
const CTMfloat* normals = ctmGetFloatArray(ctm, CTM_NORMALS);
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
uint8_t* data = mem->data;
const uint16_t normalOffset = m_decl.getOffset(bgfx::Attrib::Normal);
const uint16_t color0Offset = m_decl.getOffset(bgfx::Attrib::Color0);
const bool hasColor0 = m_decl.has(bgfx::Attrib::Color0);
for (uint32_t ii = 0; ii < numVertices; ++ii)
{
{
float* xyz = (float*)data;
xyz[0] = vertices[0];
xyz[1] = vertices[1];
xyz[2] = vertices[2];
vertices += 3;
}
if (hasColor0)
{
uint32_t* abgr = (uint32_t*)&data[color0Offset];
abgr[0] = 0xff000000;
abgr[0] |= uint8_t( (ii%37)/37.0f*255.0f)<<16;
abgr[0] |= uint8_t( (ii%59)/59.0f*255.0f)<<8;
abgr[0] |= uint8_t( (ii%79)/79.0f*255.0f);
}
if (NULL != normals)
{
uint8_t* nxyz = (uint8_t*)&data[normalOffset];
nxyz[0] = uint8_t(normals[0]*127.0f + 128.0f);
nxyz[1] = uint8_t(normals[1]*127.0f + 128.0f);
nxyz[2] = uint8_t(normals[2]*127.0f + 128.0f);
normals += 3;
}
data += stride;
}
m_vbh = bgfx::createVertexBuffer(mem, m_decl);
}
// Allocated static index buffer and fill with indices.
{
CTMuint numTriangles = ctmGetInteger(ctm, CTM_TRIANGLE_COUNT);
const CTMuint* indices = ctmGetIntegerArray(ctm, CTM_INDICES);
const bgfx::Memory* mem = bgfx::alloc(numTriangles*3*sizeof(uint16_t) );
uint16_t* data = (uint16_t*)mem->data;
for (uint32_t ii = 0, num = numTriangles * 3; ii < num; ++ii)
{
data[ii] = (uint16_t)indices[ii];
}
m_ibh = bgfx::createIndexBuffer(mem);
}
ctmFreeContext(ctm);
}
void setup()
{
bgfx::setIndexBuffer(m_ibh);
bgfx::setVertexBuffer(m_vbh);
}
bgfx::VertexDecl m_decl;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::VertexDecl m_decl;
typedef std::vector<Group> GroupArray;
GroupArray m_groups;
};
int _main_(int _argc, char** _argv)
@@ -244,7 +329,7 @@ int _main_(int _argc, char** _argv)
bgfx::ProgramHandle program = loadProgram("vs_mesh", "fs_mesh");
Mesh mesh;
mesh.load("meshes/bunny.ctm");
mesh.load("meshes/bunny.bin");
while (true)
{
@@ -264,7 +349,7 @@ int _main_(int _argc, char** _argv)
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading OpenCTM meshes.");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 1.0f, 0.0f };
@@ -284,27 +369,15 @@ int _main_(int _argc, char** _argv)
, time*0.37f
);
// Set model matrix for rendering.
bgfx::setTransform(mtx);
bgfx::setProgram(program);
mesh.setup();
// Set render states.
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_DEPTH_WRITE
|BGFX_STATE_DEPTH_TEST_LESS
);
// Submit primitive for rendering to view 0.
bgfx::submit(0);
mesh.submit(program, mtx);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
}
mesh.unload();
// Cleanup.
bgfx::destroyProgram(program);