mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Initial version of geometry compiler.
This commit is contained in:
@@ -6,12 +6,13 @@
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#include <bgfx.h>
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#include <bx/bx.h>
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#include <bx/timer.h>
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#include <openctm.h>
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#include <bx/readerwriter.h>
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#include "../common/dbg.h"
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#include "../common/math.h"
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#include <stdio.h>
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#include <string.h>
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#include <vector>
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void fatalCb(bgfx::Fatal::Enum _code, const char* _str)
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{
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@@ -86,110 +87,194 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return program;
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}
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struct Aabb
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{
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float m_min[3];
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float m_max[3];
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};
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struct Obb
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{
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float m_mtx[16];
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};
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struct Sphere
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{
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float m_center[3];
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float m_radius;
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};
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struct Primitive
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{
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uint32_t m_startIndex;
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uint32_t m_numIndices;
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uint32_t m_startVertex;
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uint32_t m_numVertices;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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};
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typedef std::vector<Primitive> PrimitiveArray;
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struct Group
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{
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Group()
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{
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reset();
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}
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void reset()
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{
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m_vbh.idx = bgfx::invalidHandle;
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m_ibh.idx = bgfx::invalidHandle;
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m_prims.clear();
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}
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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PrimitiveArray m_prims;
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};
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struct Mesh
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{
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void load(const char* _filePath)
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void Mesh::load(const char* _filePath)
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{
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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bx::CrtFileReader reader;
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reader.open(_filePath);
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Group group;
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uint32_t chunk;
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while (4 == bx::read(&reader, chunk) )
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{
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switch (chunk)
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{
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case BGFX_CHUNK_MAGIC_VB:
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{
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bx::read(&reader, group.m_sphere);
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bx::read(&reader, group.m_aabb);
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bx::read(&reader, group.m_obb);
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bx::read(&reader, m_decl);
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uint16_t stride = m_decl.getStride();
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uint16_t numVertices;
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bx::read(&reader, numVertices);
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const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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bx::read(&reader, mem->data, mem->size);
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group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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}
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break;
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case BGFX_CHUNK_MAGIC_IB:
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{
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uint32_t numIndices;
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bx::read(&reader, numIndices);
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const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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bx::read(&reader, mem->data, mem->size);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case BGFX_CHUNK_MAGIC_PRI:
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{
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uint16_t len;
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bx::read(&reader, len);
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std::string material;
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material.resize(len);
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bx::read(&reader, const_cast<char*>(material.c_str() ), len);
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uint32_t type = m_decl.has(bgfx::Attrib::TexCoord0) ? 0 : 1;
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uint16_t num;
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bx::read(&reader, num);
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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bx::read(&reader, len);
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std::string name;
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name.resize(len);
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bx::read(&reader, const_cast<char*>(name.c_str() ), len);
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Primitive prim;
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bx::read(&reader, prim.m_startIndex);
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bx::read(&reader, prim.m_numIndices);
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bx::read(&reader, prim.m_startVertex);
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bx::read(&reader, prim.m_numVertices);
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bx::read(&reader, prim.m_sphere);
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bx::read(&reader, prim.m_aabb);
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bx::read(&reader, prim.m_obb);
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group.m_prims.push_back(prim);
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}
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m_groups.push_back(group);
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group.reset();
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}
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break;
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default:
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DBG("%08x at %d", chunk, reader.seek() );
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break;
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}
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}
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reader.close();
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}
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void Mesh::unload()
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::invalidHandle != group.m_ibh.idx)
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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}
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m_groups.clear();
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}
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void submit(bgfx::ProgramHandle _program, float* _mtx)
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{
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CTMcontext ctm;
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ctm = ctmNewContext(CTM_IMPORT);
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ctmLoad(ctm, _filePath);
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// Create vertex decleration.
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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m_decl.begin();
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m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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const Group& group = *it;
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if (ctmGetInteger(ctm, CTM_HAS_NORMALS) )
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{
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m_decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true);
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}
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// Set model matrix for rendering.
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bgfx::setTransform(_mtx);
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bgfx::setProgram(_program);
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bgfx::setIndexBuffer(group.m_ibh);
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bgfx::setVertexBuffer(group.m_vbh);
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if (0 < ctmGetInteger(ctm, CTM_UV_MAP_COUNT) )
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{
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m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
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}
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// Set render states.
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bgfx::setState(BGFX_STATE_RGB_WRITE
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|BGFX_STATE_DEPTH_WRITE
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|BGFX_STATE_DEPTH_TEST_LESS
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);
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CTMenum colorAttrib = ctmGetNamedAttribMap(ctm, "Color");
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if (CTM_NONE != colorAttrib)
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{
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m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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}
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m_decl.end();
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// Submit primitive for rendering to view 0.
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bgfx::submit(0);
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}
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// Allocate vertex buffer and copy vertex attributes.
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{
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CTMuint numVertices = ctmGetInteger(ctm, CTM_VERTEX_COUNT);
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uint32_t stride = m_decl.m_stride;
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const CTMfloat* vertices = ctmGetFloatArray(ctm, CTM_VERTICES);
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const CTMfloat* normals = ctmGetFloatArray(ctm, CTM_NORMALS);
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const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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uint8_t* data = mem->data;
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const uint16_t normalOffset = m_decl.getOffset(bgfx::Attrib::Normal);
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const uint16_t color0Offset = m_decl.getOffset(bgfx::Attrib::Color0);
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const bool hasColor0 = m_decl.has(bgfx::Attrib::Color0);
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for (uint32_t ii = 0; ii < numVertices; ++ii)
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{
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{
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float* xyz = (float*)data;
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xyz[0] = vertices[0];
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xyz[1] = vertices[1];
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xyz[2] = vertices[2];
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vertices += 3;
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}
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if (hasColor0)
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{
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uint32_t* abgr = (uint32_t*)&data[color0Offset];
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abgr[0] = 0xff000000;
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abgr[0] |= uint8_t( (ii%37)/37.0f*255.0f)<<16;
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abgr[0] |= uint8_t( (ii%59)/59.0f*255.0f)<<8;
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abgr[0] |= uint8_t( (ii%79)/79.0f*255.0f);
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}
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if (NULL != normals)
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{
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uint8_t* nxyz = (uint8_t*)&data[normalOffset];
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nxyz[0] = uint8_t(normals[0]*127.0f + 128.0f);
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nxyz[1] = uint8_t(normals[1]*127.0f + 128.0f);
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nxyz[2] = uint8_t(normals[2]*127.0f + 128.0f);
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normals += 3;
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}
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data += stride;
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}
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m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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}
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// Allocated static index buffer and fill with indices.
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{
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CTMuint numTriangles = ctmGetInteger(ctm, CTM_TRIANGLE_COUNT);
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const CTMuint* indices = ctmGetIntegerArray(ctm, CTM_INDICES);
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const bgfx::Memory* mem = bgfx::alloc(numTriangles*3*sizeof(uint16_t) );
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uint16_t* data = (uint16_t*)mem->data;
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for (uint32_t ii = 0, num = numTriangles * 3; ii < num; ++ii)
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{
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data[ii] = (uint16_t)indices[ii];
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}
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m_ibh = bgfx::createIndexBuffer(mem);
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}
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ctmFreeContext(ctm);
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}
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void setup()
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{
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bgfx::setIndexBuffer(m_ibh);
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bgfx::setVertexBuffer(m_vbh);
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}
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bgfx::VertexDecl m_decl;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::VertexDecl m_decl;
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typedef std::vector<Group> GroupArray;
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GroupArray m_groups;
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};
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int _main_(int _argc, char** _argv)
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@@ -244,7 +329,7 @@ int _main_(int _argc, char** _argv)
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bgfx::ProgramHandle program = loadProgram("vs_mesh", "fs_mesh");
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Mesh mesh;
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mesh.load("meshes/bunny.ctm");
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mesh.load("meshes/bunny.bin");
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while (true)
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{
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@@ -264,7 +349,7 @@ int _main_(int _argc, char** _argv)
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading OpenCTM meshes.");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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float at[3] = { 0.0f, 1.0f, 0.0f };
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@@ -284,27 +369,15 @@ int _main_(int _argc, char** _argv)
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, time*0.37f
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);
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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bgfx::setProgram(program);
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mesh.setup();
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// Set render states.
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bgfx::setState(BGFX_STATE_RGB_WRITE
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|BGFX_STATE_DEPTH_WRITE
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|BGFX_STATE_DEPTH_TEST_LESS
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);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0);
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mesh.submit(program, mtx);
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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}
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mesh.unload();
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// Cleanup.
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bgfx::destroyProgram(program);
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