From 19770a8f20add7b4b763035adab07714e832da66 Mon Sep 17 00:00:00 2001 From: Andrew Copland Date: Sun, 22 Jan 2017 16:52:31 +0000 Subject: [PATCH] Updating code to match bx changes. (#1028) --- examples/common/entry/entry_sdl.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/common/entry/entry_sdl.cpp b/examples/common/entry/entry_sdl.cpp index 47aca39ff..757c9f3a3 100644 --- a/examples/common/entry/entry_sdl.cpp +++ b/examples/common/entry/entry_sdl.cpp @@ -487,13 +487,13 @@ namespace entry setWindowSize(defaultWindow, m_width, m_height, true); bx::FileReaderI* reader = getFileReader(); - if (bx::open(&reader, "gamecontrollerdb.txt") ) + if (bx::open(reader, "gamecontrollerdb.txt") ) { bx::AllocatorI* allocator = getAllocator(); - uint32_t size = (uint32_t)bx::getSize(&reader); + uint32_t size = (uint32_t)bx::getSize(reader); void* data = BX_ALLOC(allocator, size); - bx::read(&reader, data, size); - bx::close(&reader); + bx::read(reader, data, size); + bx::close(reader); SDL_GameControllerAddMapping( (char*)data);