Updated glslang.

This commit is contained in:
Бранимир Караџић
2019-11-04 20:03:31 -08:00
parent db5dbddf99
commit 15a4bcda82
678 changed files with 3060 additions and 2077 deletions

View File

@@ -988,7 +988,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
// Set base bindings
shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
// Set bindings for particular resource sets
// TODO: use a range based for loop here, when available in all environments.
for (auto i = baseBindingForSet[res][compUnit.stage].begin();