From 099e6b9e00ddaf894e7cef8405651876b9bd3489 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Tue, 6 Feb 2018 17:17:24 -0800 Subject: [PATCH] D3D12: Fixed texture barrier state after destruction. --- src/renderer_d3d12.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp index 47f62071e..befc7eb4c 100644 --- a/src/renderer_d3d12.cpp +++ b/src/renderer_d3d12.cpp @@ -4888,7 +4888,8 @@ data.NumQualityLevels = 0; } s_renderD3D12->m_cmd.release(m_ptr); - m_ptr = NULL; + m_ptr = NULL; + m_state = D3D12_RESOURCE_STATE_COMMON; } }