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https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fixed MSVC L4 warnings.
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@@ -771,14 +771,14 @@ static RenderState s_renderStates[RenderState::Count] =
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struct ViewState
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{
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ViewState(uint32_t _width = 1280, uint32_t _height = 720)
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ViewState(uint16_t _width = 1280, uint16_t _height = 720)
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: m_width(_width)
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, m_height(_height)
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{
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}
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uint32_t m_width;
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uint32_t m_height;
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uint16_t m_width;
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uint16_t m_height;
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float m_view[16];
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float m_proj[16];
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@@ -1971,8 +1971,13 @@ int _main_(int _argc, char** _argv)
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float timeAccumulatorScene = 0.0f;
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entry::MouseState mouseState;
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while (!entry::processEvents(viewState.m_width, viewState.m_height, debug, reset, &mouseState) )
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uint32_t width;
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uint32_t height;
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while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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{
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viewState.m_width = uint16_t(width);
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viewState.m_height = uint16_t(height);
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// Imgui.
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imguiBeginFrame(mouseState.m_mx
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, mouseState.m_my
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@@ -2451,7 +2456,7 @@ int _main_(int _argc, char** _argv)
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// Reset render targets.
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const bgfx::FrameBufferHandle invalidRt = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < RENDERVIEW_DRAWDEPTH_3_ID+1; ++ii)
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for (uint8_t ii = 0; ii < RENDERVIEW_DRAWDEPTH_3_ID+1; ++ii)
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{
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bgfx::setViewFrameBuffer(ii, invalidRt);
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}
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@@ -2767,7 +2772,7 @@ int _main_(int _argc, char** _argv)
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uint8_t renderStateIndex = RenderState::ShadowMap_PackDepth;
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if(LightType::PointLight == settings.m_lightType && settings.m_stencilPack)
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{
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renderStateIndex = (ii < 2) ? RenderState::ShadowMap_PackDepthHoriz : RenderState::ShadowMap_PackDepthVert;
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renderStateIndex = uint8_t( (ii < 2) ? RenderState::ShadowMap_PackDepthHoriz : RenderState::ShadowMap_PackDepthVert);
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}
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// Floor.
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