Fixed MSVC L4 warnings.

This commit is contained in:
Branimir Karadžić
2016-05-06 21:29:47 -07:00
parent 537c70965d
commit 071912b2d2
12 changed files with 42 additions and 40 deletions

View File

@@ -37,7 +37,7 @@ inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, flo
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
}
void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
{
bgfx::TransientVertexBuffer tvb;
bgfx::TransientIndexBuffer tib;
@@ -161,10 +161,10 @@ class ExampleRaymarch : public entry::AppI
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// Set view 1 default viewport.
bgfx::setViewRect(1, 0, 0, m_width, m_height);
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to viewZ 0.