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https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fixed MSVC L4 warnings.
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@@ -37,7 +37,7 @@ inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, flo
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
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}
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void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
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void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
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{
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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@@ -161,10 +161,10 @@ class ExampleRaymarch : public entry::AppI
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
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{
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, m_width, m_height);
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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// Set view 1 default viewport.
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bgfx::setViewRect(1, 0, 0, m_width, m_height);
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bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to viewZ 0.
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