Remove commitEye() and fix extra frame of latency in OpenGL as well

This commit is contained in:
Krzysztof Kondrak
2016-04-04 20:25:52 +02:00
committed by Branimir Karadžić
parent 0b73864140
commit 0624a5350e
3 changed files with 6 additions and 24 deletions

View File

@@ -5658,8 +5658,6 @@ namespace bgfx { namespace gl
if (m_ovr.isEnabled() )
{
m_ovr.getViewport(eye, &viewState.m_rect);
// commit previous eye to HMD and start rendering new frame
m_ovr.commitEye(eye);
m_ovr.renderEyeStart(eye);
}
else