Texture format info: Invert R and B in RGBA4 (#2878)

* texture format info: Invert R and B in RGBA4

d3d9: Revert 06c08adc9e to force software
      conversion because the format doesn't exist
d3d11: Force software conversion because the format doesn't exist
gl: Revert 3e3e655262 to swizzle R and B
mtl: Swizzle channels

* metal: Remove explicit conversion of RGBA4 and RGB5A1 in osx

* metal: Set alpha bit to correct end of short
This commit is contained in:
Sandy
2022-08-22 22:03:22 -04:00
committed by GitHub
parent 31c92ece0a
commit 054a9ecd83
3 changed files with 14 additions and 6 deletions

View File

@@ -288,7 +288,7 @@ namespace bgfx { namespace gl
{ GL_RGBA32UI, GL_ZERO, RGBA_INTEGER, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false, { $_, $_, $_, $_ } }, // RGBA32U
{ GL_RGBA32F, GL_ZERO, GL_RGBA, GL_RGBA, GL_FLOAT, false, { $_, $_, $_, $_ } }, // RGBA32F
{ GL_RGB565, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false, { $_, $_, $_, $_ } }, // R5G6B5
{ GL_RGBA4, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false, { $_, $_, $_, $_ } }, // RGBA4
{ GL_RGBA4, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false, { $_, $_, $_, $_ } }, // RGBA4
{ GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false, { $_, $_, $_, $_ } }, // RGB5A1
{ GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, { $_, $_, $_, $_ } }, // RGB10A2
{ GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false, { $_, $_, $_, $_ } }, // RG11B10F