diff --git a/src/topology.cpp b/src/topology.cpp index 1a3e8b6f6..02221800e 100644 --- a/src/topology.cpp +++ b/src/topology.cpp @@ -277,22 +277,21 @@ namespace bgfx return (_a + _b + _c) * 1.0f/3.0f; } - const float* vertexPos(const void* _vertices, uint32_t _stride, uint32_t _index) + const bx::Vec3 vertexPos(const void* _vertices, uint32_t _stride, uint32_t _index) { const uint8_t* vertices = (const uint8_t*)_vertices; - return (const float*)&vertices[_index*_stride]; + return bx::load(&vertices[_index*_stride]); } inline float distanceDir(const float* __restrict _dir, const void* __restrict _vertices, uint32_t _stride, uint32_t _index) { - return bx::vec3Dot(vertexPos(_vertices, _stride, _index), _dir); + return bx::dot(vertexPos(_vertices, _stride, _index), bx::load(_dir) ); } inline float distancePos(const float* __restrict _pos, const void* __restrict _vertices, uint32_t _stride, uint32_t _index) { - float tmp[3]; - bx::vec3Sub(tmp, _pos, vertexPos(_vertices, _stride, _index) ); - return bx::sqrt(bx::vec3Dot(tmp, tmp) ); + const bx::Vec3 tmp = bx::sub(bx::load(_pos), vertexPos(_vertices, _stride, _index) ); + return bx::sqrt(bx::dot(tmp, tmp) ); } typedef float (*KeyFn)(float, float, float);