Moved fpumath to bx.

This commit is contained in:
Branimir Karadžić
2014-05-26 19:31:37 -07:00
parent 92190fcbbf
commit 02e549bfec
27 changed files with 274 additions and 846 deletions

View File

@@ -174,14 +174,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float view[16];
float proj[16];
mtxLookAt(view, eye, at);
mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
// Set view and projection matrix for view 1.
bgfx::setViewTransform(0, view, proj);
float ortho[16];
mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);
bx::mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(1, NULL, ortho);
@@ -189,28 +189,28 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float time = (float)( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
float vp[16];
mtxMul(vp, view, proj);
bx::mtxMul(vp, view, proj);
float mtx[16];
mtxRotateXY(mtx
bx::mtxRotateXY(mtx
, time
, time*0.37f
);
float mtxInv[16];
mtxInverse(mtxInv, mtx);
bx::mtxInverse(mtxInv, mtx);
float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
float lightDirModelN[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
vec3Norm(lightDirModelN, lightDirModel);
bx::vec3Norm(lightDirModelN, lightDirModel);
float lightDir[4];
vec4MulMtx(lightDir, lightDirModelN, mtxInv);
bx::vec4MulMtx(lightDir, lightDirModelN, mtxInv);
bgfx::setUniform(u_lightDir, lightDir);
float mvp[16];
mtxMul(mvp, mtx, vp);
bx::mtxMul(mvp, mtx, vp);
float invMvp[16];
mtxInverse(invMvp, mvp);
bx::mtxInverse(invMvp, mvp);
bgfx::setUniform(u_mtx, invMvp);
bgfx::setUniform(u_time, &time);