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Cleanup.
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@@ -252,24 +252,12 @@ namespace bgfx
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const uint16_t minBlockX = blockInfo.minBlockX;
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const uint16_t minBlockY = blockInfo.minBlockY;
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_width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
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_height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
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_depth = bx::uint16_max(1, _depth);
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_width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
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_height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
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_depth = bx::uint16_max(1, _depth);
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uint8_t numMips = 0;
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for (uint32_t width = _width, height = _height, depth = _depth
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; blockWidth < width || blockHeight < height || 1 < depth
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; ++numMips)
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{
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width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
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height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
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depth = bx::uint32_max(1, depth);
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width >>= 1;
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height >>= 1;
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depth >>= 1;
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}
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uint32_t max = bx::uint32_max(_width, bx::uint32_max(_height, _depth) );
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uint8_t numMips = uint8_t(bx::flog2(float(max) ) );
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return numMips;
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}
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