varying highp vec4 xlv_COLOR;
varying highp vec2 xlv_TEXCOORD0;
mediump vec4 xlat_main (
  in highp vec2 uv,
  in highp vec4 color
)
{
  mediump vec4 c;
  highp vec4 tmpvar_1;
  tmpvar_1 = color;
  c = tmpvar_1;
  highp vec2 tmpvar_2;
  tmpvar_2 = (c.xy + uv);
  c.xy = tmpvar_2.xy.xy;
  return c;
}

void main ()
{
  mediump vec4 xl_retval;
  highp vec2 tmpvar_1;
  tmpvar_1 = xlv_TEXCOORD0.xy;
  highp vec4 tmpvar_2;
  tmpvar_2 = xlv_COLOR.xyzw;
  mediump vec4 tmpvar_3;
  tmpvar_3 = xlat_main (tmpvar_1, tmpvar_2);
  mediump vec4 tmpvar_4;
  tmpvar_4 = tmpvar_3;
  xl_retval = tmpvar_4;
  mediump vec4 tmpvar_5;
  tmpvar_5 = xl_retval.xyzw;
  mediump vec4 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  gl_FragData[0] = tmpvar_6;
}

