uniform sampler2D _MainTex;
void main ()
{
  vec4 col;
  vec4 tmpvar_1;
  tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
  col.xyz = ((tmpvar_1.xyz * gl_Color.xyz) * 2.0);
  col.w = (gl_Color.w * tmpvar_1.w);
  gl_FragData[0] = mix (vec4(0.5, 0.5, 0.5, 0.5), col, col.wwww);
}

