uniform sampler2D _MainTex;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
  gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), tmpvar_1, tmpvar_1.wwww);
}

