void main ()
{
  mediump vec4 c;
  highp vec2 poisson[8];
  poisson[0] = vec2(0.0, 0.0);
  poisson[1] = vec2(0.527837, -0.085868);
  poisson[2] = vec2(-0.040088, 0.536087);
  poisson[3] = vec2(-0.670445, -0.179949);
  poisson[4] = vec2(-0.419418, -0.616039);
  poisson[5] = vec2(0.440453, -0.639399);
  poisson[6] = vec2(-0.757088, 0.349334);
  poisson[7] = vec2(0.574619, 0.685879);
  c = vec4(0.0, 0.0, 0.0, 0.0);
  highp vec2 tmpvar_1;
  tmpvar_1 = poisson[0];
  c.xy = tmpvar_1;
  highp vec2 tmpvar_2;
  tmpvar_2 = (c.xy + poisson[1]);
  c.xy = tmpvar_2;
  highp vec2 tmpvar_3;
  tmpvar_3 = (c.xy + poisson[2]);
  c.xy = tmpvar_3;
  highp vec2 tmpvar_4;
  tmpvar_4 = (c.xy + poisson[3]);
  c.xy = tmpvar_4;
  highp vec2 tmpvar_5;
  tmpvar_5 = (c.xy + poisson[4]);
  c.xy = tmpvar_5;
  highp vec2 tmpvar_6;
  tmpvar_6 = (c.xy + poisson[5]);
  c.xy = tmpvar_6;
  highp vec2 tmpvar_7;
  tmpvar_7 = (c.xy + poisson[6]);
  c.xy = tmpvar_7;
  highp vec2 tmpvar_8;
  tmpvar_8 = (c.xy + poisson[7]);
  c.xy = tmpvar_8;
  gl_FragData[0] = c;
}

