struct v2f_surf {
  highp vec4 pos;
  lowp vec2 pack0;
  lowp vec3 halfDir;
  lowp vec3 lightDir;
  lowp vec3 vlight;
};
varying lowp vec3 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying lowp vec2 xlv_TEXCOORD0;
uniform lowp float _Shininess;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _BumpMap;
lowp vec4 frag_surf (
  in v2f_surf IN
)
{
  lowp vec4 c;
  lowp float spec;
  lowp float nh;
  lowp float diff;
  lowp vec3 Normal;
  lowp vec4 tex;
  lowp vec4 tmpvar_1;
  tmpvar_1 = texture2D (_MainTex, IN.pack0);
  lowp vec4 tmpvar_2;
  tmpvar_2 = tmpvar_1;
  tex = tmpvar_2;
  lowp vec4 tmpvar_3;
  tmpvar_3 = texture2D (_BumpMap, IN.pack0);
  lowp vec3 tmpvar_4;
  tmpvar_4 = ((tmpvar_3.xyz * 2.0) - 1.0);
  Normal = tmpvar_4;
  lowp float tmpvar_5;
  tmpvar_5 = dot (Normal, IN.lightDir);
  lowp float tmpvar_6;
  tmpvar_6 = max (0.0, tmpvar_5);
  lowp float tmpvar_7;
  tmpvar_7 = tmpvar_6;
  diff = tmpvar_7;
  lowp float tmpvar_8;
  tmpvar_8 = dot (Normal, IN.halfDir);
  lowp float tmpvar_9;
  tmpvar_9 = max (0.0, tmpvar_8);
  lowp float tmpvar_10;
  tmpvar_10 = tmpvar_9;
  nh = tmpvar_10;
  lowp float tmpvar_11;
  tmpvar_11 = pow (nh, _Shininess);
  lowp float tmpvar_12;
  tmpvar_12 = (tmpvar_11 * tex.w);
  spec = tmpvar_12;
  lowp vec3 tmpvar_13;
  tmpvar_13 = tex.xyz;
  lowp vec3 tmpvar_14;
  tmpvar_14 = ((tmpvar_13 * ((_LightColor0.xyz * diff) + IN.vlight)) + (_LightColor0.xyz * spec));
  c.xyz = tmpvar_14.xyz.xyz;
  float tmpvar_15;
  tmpvar_15 = 0.0;
  c.w = vec4(tmpvar_15).w;
  return c;
}

void main ()
{
  v2f_surf xlt_IN;
  lowp vec4 xl_retval;
  vec4 tmpvar_1;
  tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_IN.pos = tmpvar_1;
  lowp vec2 tmpvar_2;
  tmpvar_2 = xlv_TEXCOORD0.xy;
  lowp vec2 tmpvar_3;
  tmpvar_3 = tmpvar_2;
  xlt_IN.pack0 = tmpvar_3;
  lowp vec3 tmpvar_4;
  tmpvar_4 = xlv_TEXCOORD1.xyz;
  lowp vec3 tmpvar_5;
  tmpvar_5 = tmpvar_4;
  xlt_IN.halfDir = tmpvar_5;
  lowp vec3 tmpvar_6;
  tmpvar_6 = xlv_TEXCOORD2.xyz;
  lowp vec3 tmpvar_7;
  tmpvar_7 = tmpvar_6;
  xlt_IN.lightDir = tmpvar_7;
  lowp vec3 tmpvar_8;
  tmpvar_8 = xlv_TEXCOORD3.xyz;
  lowp vec3 tmpvar_9;
  tmpvar_9 = tmpvar_8;
  xlt_IN.vlight = tmpvar_9;
  lowp vec4 tmpvar_10;
  tmpvar_10 = frag_surf (xlt_IN);
  lowp vec4 tmpvar_11;
  tmpvar_11 = tmpvar_10;
  xl_retval = tmpvar_11;
  lowp vec4 tmpvar_12;
  tmpvar_12 = xl_retval.xyzw;
  lowp vec4 tmpvar_13;
  tmpvar_13 = tmpvar_12;
  gl_FragData[0] = tmpvar_13;
}

