struct v2f {
  vec4 pos;
  vec2 uv;
};
uniform sampler2D _MainTex9;
uniform sampler2D _MainTex8;
uniform sampler2D _MainTex7;
uniform sampler2D _MainTex6;
uniform sampler2D _MainTex5;
uniform sampler2D _MainTex4;
uniform sampler2D _MainTex3;
uniform sampler2D _MainTex2;
uniform sampler2D _MainTex15;
uniform sampler2D _MainTex14;
uniform sampler2D _MainTex13;
uniform sampler2D _MainTex12;
uniform sampler2D _MainTex11;
uniform sampler2D _MainTex10;
uniform sampler2D _MainTex1;
uniform sampler2D _MainTex0;
vec4 frag (
  in v2f i
)
{
  vec4 col;
  vec4 tmpvar_1;
  tmpvar_1 = texture2D (_MainTex0, i.uv);
  vec4 tmpvar_2;
  tmpvar_2 = tmpvar_1;
  col = tmpvar_2;
  vec4 tmpvar_3;
  tmpvar_3 = texture2D (_MainTex1, i.uv);
  vec4 tmpvar_4;
  tmpvar_4 = (col + tmpvar_3);
  col = tmpvar_4;
  vec4 tmpvar_5;
  tmpvar_5 = texture2D (_MainTex2, i.uv);
  vec4 tmpvar_6;
  tmpvar_6 = (col + tmpvar_5);
  col = tmpvar_6;
  vec4 tmpvar_7;
  tmpvar_7 = texture2D (_MainTex3, i.uv);
  vec4 tmpvar_8;
  tmpvar_8 = (col + tmpvar_7);
  col = tmpvar_8;
  vec4 tmpvar_9;
  tmpvar_9 = texture2D (_MainTex4, i.uv);
  vec4 tmpvar_10;
  tmpvar_10 = (col + tmpvar_9);
  col = tmpvar_10;
  vec4 tmpvar_11;
  tmpvar_11 = texture2D (_MainTex5, i.uv);
  vec4 tmpvar_12;
  tmpvar_12 = (col + tmpvar_11);
  col = tmpvar_12;
  vec4 tmpvar_13;
  tmpvar_13 = texture2D (_MainTex6, i.uv);
  vec4 tmpvar_14;
  tmpvar_14 = (col + tmpvar_13);
  col = tmpvar_14;
  vec4 tmpvar_15;
  tmpvar_15 = texture2D (_MainTex7, i.uv);
  vec4 tmpvar_16;
  tmpvar_16 = (col + tmpvar_15);
  col = tmpvar_16;
  vec4 tmpvar_17;
  tmpvar_17 = texture2D (_MainTex8, i.uv);
  vec4 tmpvar_18;
  tmpvar_18 = (col + tmpvar_17);
  col = tmpvar_18;
  vec4 tmpvar_19;
  tmpvar_19 = texture2D (_MainTex9, i.uv);
  vec4 tmpvar_20;
  tmpvar_20 = (col + tmpvar_19);
  col = tmpvar_20;
  vec4 tmpvar_21;
  tmpvar_21 = texture2D (_MainTex10, i.uv);
  vec4 tmpvar_22;
  tmpvar_22 = (col + tmpvar_21);
  col = tmpvar_22;
  vec4 tmpvar_23;
  tmpvar_23 = texture2D (_MainTex11, i.uv);
  vec4 tmpvar_24;
  tmpvar_24 = (col + tmpvar_23);
  col = tmpvar_24;
  vec4 tmpvar_25;
  tmpvar_25 = texture2D (_MainTex12, i.uv);
  vec4 tmpvar_26;
  tmpvar_26 = (col + tmpvar_25);
  col = tmpvar_26;
  vec4 tmpvar_27;
  tmpvar_27 = texture2D (_MainTex13, i.uv);
  vec4 tmpvar_28;
  tmpvar_28 = (col + tmpvar_27);
  col = tmpvar_28;
  vec4 tmpvar_29;
  tmpvar_29 = texture2D (_MainTex14, i.uv);
  vec4 tmpvar_30;
  tmpvar_30 = (col + tmpvar_29);
  col = tmpvar_30;
  vec4 tmpvar_31;
  tmpvar_31 = texture2D (_MainTex15, i.uv);
  vec4 tmpvar_32;
  tmpvar_32 = (col + tmpvar_31);
  col = tmpvar_32;
  return col;
}

void main ()
{
  v2f xlt_i;
  vec4 xl_retval;
  vec4 tmpvar_1;
  tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_i.pos = tmpvar_1;
  vec2 tmpvar_2;
  tmpvar_2 = gl_TexCoord[0].xy;
  vec2 tmpvar_3;
  tmpvar_3 = tmpvar_2;
  xlt_i.uv = tmpvar_3;
  vec4 tmpvar_4;
  tmpvar_4 = frag (xlt_i);
  vec4 tmpvar_5;
  tmpvar_5 = tmpvar_4;
  xl_retval = tmpvar_5;
  vec4 tmpvar_6;
  tmpvar_6 = xl_retval.xyzw;
  vec4 tmpvar_7;
  tmpvar_7 = tmpvar_6;
  gl_FragData[0] = tmpvar_7;
}

