struct v2f_vertex_lit {
    vec2 uv;
    vec4 diff;
    vec4 spec;
};
struct v2f_img {
    vec4 pos;
    vec2 uv;
};
struct appdata_img {
    vec4 vertex;
    vec2 texcoord;
};
struct v2f {
    vec4 vertex;
    vec3 texcoord;
};
struct appdata_t {
    vec4 vertex;
    vec3 texcoord;
};

v2f vert( in appdata_t v );
v2f vert( in appdata_t v ) {
    v2f o;
    o.vertex = ( gl_ModelViewProjectionMatrix * v.vertex );
    o.texcoord = v.texcoord;
    return o;
}
void main() {
    v2f xl_retval;
    appdata_t xlt_v;
    xlt_v.vertex = vec4( gl_Vertex);
    xlt_v.texcoord = vec3( gl_MultiTexCoord0);
    xl_retval = vert( xlt_v);
    gl_Position = vec4( xl_retval.vertex);
    gl_TexCoord[0] = vec4( xl_retval.texcoord, 0.0);
}
