struct SurfaceOutput {
  vec4 color;
};
void surf (
  inout SurfaceOutput o
)
{
  vec4 tmpvar_1;
  tmpvar_1 = vec4(1.0, 1.0, 1.0, 1.0);
  o.color = tmpvar_1;
}

void main ()
{
  SurfaceOutput o;
  surf (o);
  vec4 tmpvar_1;
  tmpvar_1 = o.color;
  gl_FragColor = tmpvar_1;
}

