hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?       's.ss' ( in sampler)
0:?       's.a' ( in float)
0:?       's.tex' ( in texture2D)
0:?     Sequence
0:13      Branch: Return with expression
0:13        vector-scale ( temp 4-component vector of float)
0:?           's.a' ( in float)
0:13          texture ( temp 4-component vector of float)
0:13            Construct combined texture-sampler ( temp sampler2D)
0:?               's.tex' ( in texture2D)
0:?               's.ss' ( in sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:17  Function Definition: @main( ( temp 4-component vector of float)
0:17    Function Parameters: 
0:?     Sequence
0:19      move second child to first child ( temp sampler)
0:?         'os.ss' ( temp sampler)
0:19        'gss2' ( uniform sampler)
0:20      move second child to first child ( temp sampler)
0:?         'os.ss' ( temp sampler)
0:20        'gss' ( uniform sampler)
0:21      move second child to first child ( temp texture2D)
0:?         'os.tex' ( temp texture2D)
0:21        'gtex' ( uniform texture2D)
0:22      move second child to first child ( temp float)
0:?         'os.a' ( temp float)
0:22        Constant:
0:22          3.000000
0:28      Branch: Return with expression
0:28        Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:?           'os.ss' ( temp sampler)
0:?           'os.a' ( temp float)
0:?           'os.tex' ( temp texture2D)
0:17  Function Definition: main( ( temp void)
0:17    Function Parameters: 
0:?     Sequence
0:17      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'gss' ( uniform sampler)
0:?     'gss2' ( uniform sampler)
0:?     'gtex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?       's.ss' ( in sampler)
0:?       's.a' ( in float)
0:?       's.tex' ( in texture2D)
0:?     Sequence
0:13      Branch: Return with expression
0:13        vector-scale ( temp 4-component vector of float)
0:?           's.a' ( in float)
0:13          texture ( temp 4-component vector of float)
0:13            Construct combined texture-sampler ( temp sampler2D)
0:?               's.tex' ( in texture2D)
0:?               's.ss' ( in sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:17  Function Definition: @main( ( temp 4-component vector of float)
0:17    Function Parameters: 
0:?     Sequence
0:19      move second child to first child ( temp sampler)
0:?         'os.ss' ( temp sampler)
0:19        'gss2' ( uniform sampler)
0:20      move second child to first child ( temp sampler)
0:?         'os.ss' ( temp sampler)
0:20        'gss' ( uniform sampler)
0:21      move second child to first child ( temp texture2D)
0:?         'os.tex' ( temp texture2D)
0:21        'gtex' ( uniform texture2D)
0:22      move second child to first child ( temp float)
0:?         'os.a' ( temp float)
0:22        Constant:
0:22          3.000000
0:28      Branch: Return with expression
0:28        Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:?           'os.ss' ( temp sampler)
0:?           'os.a' ( temp float)
0:?           'os.tex' ( temp texture2D)
0:17  Function Definition: main( ( temp void)
0:17    Function Parameters: 
0:?     Sequence
0:17      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'gss' ( uniform sampler)
0:?     'gss2' ( uniform sampler)
0:?     'gtex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 59

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 57
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 17  "osCall(struct-OS-p1-f1-t211;"
                              Name 14  "s.ss"
                              Name 15  "s.a"
                              Name 16  "s.tex"
                              Name 20  "@main("
                              Name 35  "os.ss"
                              Name 37  "gss2"
                              Name 39  "gss"
                              Name 41  "os.tex"
                              Name 43  "gtex"
                              Name 45  "os.a"
                              Name 47  "param"
                              Name 49  "param"
                              Name 51  "param"
                              Name 57  "@entryPointOutput"
                              Decorate 37(gss2) DescriptorSet 0
                              Decorate 39(gss) DescriptorSet 0
                              Decorate 43(gtex) DescriptorSet 0
                              Decorate 57(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeSampler
               7:             TypePointer Function 6
               8:             TypeFloat 32
               9:             TypePointer Function 8(float)
              10:             TypeImage 8(float) 2D sampled format:Unknown
              11:             TypePointer Function 10
              12:             TypeVector 8(float) 4
              13:             TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
              19:             TypeFunction 12(fvec4)
              25:             TypeSampledImage 10
              27:             TypeVector 8(float) 2
              28:    8(float) Constant 1045220557
              29:    8(float) Constant 1050253722
              30:   27(fvec2) ConstantComposite 28 29
              36:             TypePointer UniformConstant 6
        37(gss2):     36(ptr) Variable UniformConstant
         39(gss):     36(ptr) Variable UniformConstant
              42:             TypePointer UniformConstant 10
        43(gtex):     42(ptr) Variable UniformConstant
              46:    8(float) Constant 1077936128
              56:             TypePointer Output 12(fvec4)
57(@entryPointOutput):     56(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              58:   12(fvec4) FunctionCall 20(@main()
                              Store 57(@entryPointOutput) 58
                              Return
                              FunctionEnd
17(osCall(struct-OS-p1-f1-t211;):   12(fvec4) Function None 13
        14(s.ss):      7(ptr) FunctionParameter
         15(s.a):      9(ptr) FunctionParameter
       16(s.tex):     11(ptr) FunctionParameter
              18:             Label
              22:    8(float) Load 15(s.a)
              23:          10 Load 16(s.tex)
              24:           6 Load 14(s.ss)
              26:          25 SampledImage 23 24
              31:   12(fvec4) ImageSampleImplicitLod 26 30
              32:   12(fvec4) VectorTimesScalar 31 22
                              ReturnValue 32
                              FunctionEnd
      20(@main():   12(fvec4) Function None 19
              21:             Label
       35(os.ss):      7(ptr) Variable Function
      41(os.tex):     11(ptr) Variable Function
        45(os.a):      9(ptr) Variable Function
       47(param):      7(ptr) Variable Function
       49(param):      9(ptr) Variable Function
       51(param):     11(ptr) Variable Function
              38:           6 Load 37(gss2)
                              Store 35(os.ss) 38
              40:           6 Load 39(gss)
                              Store 35(os.ss) 40
              44:          10 Load 43(gtex)
                              Store 41(os.tex) 44
                              Store 45(os.a) 46
              48:           6 Load 35(os.ss)
                              Store 47(param) 48
              50:    8(float) Load 45(os.a)
                              Store 49(param) 50
              52:          10 Load 41(os.tex)
                              Store 51(param) 52
              53:   12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 47(param) 49(param) 51(param)
                              ReturnValue 53
                              FunctionEnd
