varying highp vec4 xlv_COLOR;
varying highp vec2 xlv_TEXCOORD0;
void main ()
{
  mediump vec4 c;
  c = xlv_COLOR;
  highp vec2 tmpvar_1;
  tmpvar_1 = (c.xy + xlv_TEXCOORD0);
  c.xy = tmpvar_1;
  gl_FragData[0] = c;
}

