#extension GL_OES_standard_derivatives : enable
varying highp vec4 xlv_TEXCOORD0;
void main ()
{
  mediump vec4 tmpvar_1;
  lowp vec4 res;
  highp float tmpvar_2;
  tmpvar_2 = dFdx (xlv_TEXCOORD0.x);
  res.x = tmpvar_2;
  highp float tmpvar_3;
  tmpvar_3 = dFdx (xlv_TEXCOORD0.y);
  res.y = tmpvar_3;
  highp float tmpvar_4;
  tmpvar_4 = fwidth (xlv_TEXCOORD0.z);
  res.z = tmpvar_4;
  res.w = 1.0;
  tmpvar_1 = res;
  gl_FragData[0] = tmpvar_1;
}

