uniform sampler2D _MainTex;
void main ()
{
  vec4 prev;
  vec4 tmpvar_1;
  tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
  prev = tmpvar_1;
  prev.xyz = (tmpvar_1.xyz * tmpvar_1.w);
  gl_FragData[0] = prev;
}

