#extension GL_ARB_shader_texture_lod : enable
varying vec4 xlv_TEXCOORD0;
uniform sampler2D tex;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1.zw = vec2(0.0, 0.0);
  tmpvar_1.xy = xlv_TEXCOORD0.xy;
  gl_FragData[0] = texture2DLod (tex, tmpvar_1.xy, 0.0);
}

