#extension GL_ARB_shader_texture_lod : enable
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D tex;
vec4 xll_tex2Dlod (
  in sampler2D s,
  in vec4 coord
)
{
  lowp vec4 tmpvar_1;
  tmpvar_1 = texture2DLod (s, coord.xy, coord.w);
  return tmpvar_1;
}

mediump vec4 xlat_main (
  in highp vec4 uv
)
{
  highp vec4 tmpvar_1;
  tmpvar_1.zw = vec2(0.0, 0.0);
  tmpvar_1.xy = uv.xy.xy;
  vec4 tmpvar_2;
  tmpvar_2 = xll_tex2Dlod (tex, tmpvar_1);
  return tmpvar_2;
}

void main ()
{
  mediump vec4 xl_retval;
  highp vec4 tmpvar_1;
  tmpvar_1 = xlv_TEXCOORD0.xyzw;
  mediump vec4 tmpvar_2;
  tmpvar_2 = xlat_main (tmpvar_1);
  mediump vec4 tmpvar_3;
  tmpvar_3 = tmpvar_2;
  xl_retval = tmpvar_3;
  mediump vec4 tmpvar_4;
  tmpvar_4 = xl_retval.xyzw;
  mediump vec4 tmpvar_5;
  tmpvar_5 = tmpvar_4;
  gl_FragData[0] = tmpvar_5;
}

