varying vec4 xlv_TEXCOORD0;
void main ()
{
  vec4 c;
  c = vec4(0.0, 0.0, 0.0, 0.0);
  float tmpvar_1;
  tmpvar_1 = (xlv_TEXCOORD0.x / 2.0);
  float tmpvar_2;
  tmpvar_2 = (fract (abs (tmpvar_1)) * 2.0);
  float tmpvar_3;
  if ((tmpvar_1 >= 0.0)) {
    tmpvar_3 = tmpvar_2;
  } else {
    tmpvar_3 = -(tmpvar_2);
  };
  c.x = tmpvar_3;
  vec2 tmpvar_4;
  tmpvar_4 = (xlv_TEXCOORD0.xy / vec2(2.0, 2.0));
  vec2 tmpvar_5;
  tmpvar_5 = (fract (abs (tmpvar_4)) * vec2(2.0, 2.0));
  float tmpvar_6;
  if ((tmpvar_4.x >= 0.0)) {
    tmpvar_6 = tmpvar_5.x;
  } else {
    tmpvar_6 = -(tmpvar_5.x);
  };
  float tmpvar_7;
  if ((tmpvar_4.y >= 0.0)) {
    tmpvar_7 = tmpvar_5.y;
  } else {
    tmpvar_7 = -(tmpvar_5.y);
  };
  vec2 tmpvar_8;
  tmpvar_8.x = tmpvar_6;
  tmpvar_8.y = tmpvar_7;
  c.xy = (c.xy + tmpvar_8);
  vec3 tmpvar_9;
  tmpvar_9 = (xlv_TEXCOORD0.xyz / vec3(2.0, 2.0, 2.0));
  vec3 tmpvar_10;
  tmpvar_10 = (fract (abs (tmpvar_9)) * vec3(2.0, 2.0, 2.0));
  float tmpvar_11;
  if ((tmpvar_9.x >= 0.0)) {
    tmpvar_11 = tmpvar_10.x;
  } else {
    tmpvar_11 = -(tmpvar_10.x);
  };
  float tmpvar_12;
  if ((tmpvar_9.y >= 0.0)) {
    tmpvar_12 = tmpvar_10.y;
  } else {
    tmpvar_12 = -(tmpvar_10.y);
  };
  float tmpvar_13;
  if ((tmpvar_9.z >= 0.0)) {
    tmpvar_13 = tmpvar_10.z;
  } else {
    tmpvar_13 = -(tmpvar_10.z);
  };
  vec3 tmpvar_14;
  tmpvar_14.x = tmpvar_11;
  tmpvar_14.y = tmpvar_12;
  tmpvar_14.z = tmpvar_13;
  c.xyz = (c.xyz + tmpvar_14);
  vec4 tmpvar_15;
  tmpvar_15 = (xlv_TEXCOORD0 / vec4(2.0, 2.0, 2.0, 2.0));
  vec4 tmpvar_16;
  tmpvar_16 = (fract (abs (tmpvar_15)) * vec4(2.0, 2.0, 2.0, 2.0));
  float tmpvar_17;
  if ((tmpvar_15.x >= 0.0)) {
    tmpvar_17 = tmpvar_16.x;
  } else {
    tmpvar_17 = -(tmpvar_16.x);
  };
  float tmpvar_18;
  if ((tmpvar_15.y >= 0.0)) {
    tmpvar_18 = tmpvar_16.y;
  } else {
    tmpvar_18 = -(tmpvar_16.y);
  };
  float tmpvar_19;
  if ((tmpvar_15.z >= 0.0)) {
    tmpvar_19 = tmpvar_16.z;
  } else {
    tmpvar_19 = -(tmpvar_16.z);
  };
  float tmpvar_20;
  if ((tmpvar_15.w >= 0.0)) {
    tmpvar_20 = tmpvar_16.w;
  } else {
    tmpvar_20 = -(tmpvar_16.w);
  };
  vec4 tmpvar_21;
  tmpvar_21.x = tmpvar_17;
  tmpvar_21.y = tmpvar_18;
  tmpvar_21.z = tmpvar_19;
  tmpvar_21.w = tmpvar_20;
  c = (c + tmpvar_21);
  c.x = (c.x + (xlv_TEXCOORD0.x - float(int(xlv_TEXCOORD0.x))));
  c.xy = (c.xy + (xlv_TEXCOORD0.xy - vec2(ivec2(xlv_TEXCOORD0.xy))));
  c.xyz = (c.xyz + (xlv_TEXCOORD0.xyz - vec3(ivec3(xlv_TEXCOORD0.xyz))));
  c = (c + (xlv_TEXCOORD0 - vec4(ivec4(xlv_TEXCOORD0))));
  gl_FragData[0] = c;
}

