varying vec4 xlv_COLOR;
varying vec2 xlv_TEXCOORD0;
uniform mat4 mvp;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1 = gl_Color;
  tmpvar_1.xyz = (gl_Color.xyz + gl_Normal);
  gl_Position = (mvp * gl_Vertex);
  xlv_TEXCOORD0 = gl_MultiTexCoord0.xy;
  xlv_COLOR = tmpvar_1;
}

