uniform sampler2D _MainTex;
uniform sampler2D _GUIClipTexture;
void main ()
{
  vec4 col;
  vec4 tmpvar_1;
  tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
  col = tmpvar_1;
  col.w = (tmpvar_1.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
  gl_FragData[0] = col;
}

