uniform float otherValue;
uniform float value;
void main ()
{
  float result;
  float invValue;
  float tmpvar_1;
  tmpvar_1 = (1.0 / value);
  invValue = tmpvar_1;
  float tmpvar_2;
  tmpvar_2 = (otherValue / invValue);
  result = tmpvar_2;
  vec4 tmpvar_3;
  tmpvar_3 = vec4(result);
  vec4 tmpvar_4;
  tmpvar_4 = tmpvar_3;
  gl_FragColor = tmpvar_4;
}

