struct v2f {
  highp vec4 vertex;
  lowp vec4 color;
  mediump vec2 texcoord;
};
struct appdata_t {
  highp vec4 vertex;
  lowp vec4 color;
  highp vec2 texcoord;
};
varying mediump vec2 xlv_TEXCOORD0;
varying lowp vec4 xlv_COLOR;
uniform highp mat4 glstate_matrix_mvp;
uniform highp vec4 _MainTex_ST;
attribute lowp vec4 _glesColor;
attribute highp vec4 _glesMultiTexCoord1;
attribute highp vec4 _glesMultiTexCoord0;
attribute mediump vec3 _glesNormal;
attribute highp vec4 _glesVertex;
v2f xlat_main (
  in appdata_t v
)
{
  v2f o;
  highp vec4 tmpvar_1;
  tmpvar_1 = (glstate_matrix_mvp * v.vertex);
  o.vertex = tmpvar_1;
  lowp vec4 tmpvar_2;
  tmpvar_2 = v.color;
  o.color = tmpvar_2;
  highp vec2 tmpvar_3;
  tmpvar_3 = ((v.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
  o.texcoord = tmpvar_3;
  return o;
}

void main ()
{
  appdata_t xlt_v;
  v2f xl_retval;
  highp vec4 tmpvar_1;
  tmpvar_1 = _glesVertex.xyzw;
  highp vec4 tmpvar_2;
  tmpvar_2 = tmpvar_1;
  xlt_v.vertex = tmpvar_2;
  lowp vec4 tmpvar_3;
  tmpvar_3 = _glesColor.xyzw;
  lowp vec4 tmpvar_4;
  tmpvar_4 = tmpvar_3;
  xlt_v.color = tmpvar_4;
  highp vec2 tmpvar_5;
  tmpvar_5 = _glesMultiTexCoord0.xy;
  highp vec2 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  xlt_v.texcoord = tmpvar_6;
  v2f tmpvar_7;
  tmpvar_7 = xlat_main (xlt_v);
  v2f tmpvar_8;
  tmpvar_8 = tmpvar_7;
  xl_retval = tmpvar_8;
  highp vec4 tmpvar_9;
  tmpvar_9 = xl_retval.vertex.xyzw;
  highp vec4 tmpvar_10;
  tmpvar_10 = tmpvar_9;
  gl_Position = tmpvar_10;
  lowp vec4 tmpvar_11;
  tmpvar_11 = xl_retval.color.xyzw;
  lowp vec4 tmpvar_12;
  tmpvar_12 = tmpvar_11;
  xlv_COLOR = tmpvar_12;
  mediump vec2 tmpvar_13;
  tmpvar_13 = xl_retval.texcoord.xy;
  mediump vec2 tmpvar_14;
  tmpvar_14 = tmpvar_13;
  xlv_TEXCOORD0 = tmpvar_14;
}

