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bgfx.cmake/cmake/bx.cmake

90 lines
2.9 KiB
CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if( NOT IS_DIRECTORY ${BX_DIR} )
message( SEND_ERROR "Could not load bx, directory does not exist. ${BX_DIR}" )
return()
endif()
# Grab the bx source files
file( GLOB BX_SOURCES ${BX_DIR}/src/*.cpp )
if(BX_AMALGAMATED)
set(BX_NOBUILD ${BX_SOURCES})
list(REMOVE_ITEM BX_NOBUILD ${BX_DIR}/src/amalgamated.cpp)
foreach(BX_SRC ${BX_NOBUILD})
set_source_files_properties( ${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON )
endforeach()
else()
set_source_files_properties( ${BX_DIR}/src/amalgamated.cpp PROPERTIES HEADER_FILE_ONLY ON )
endif()
# Create the bx target
add_library( bx STATIC ${BX_SOURCES} )
# Link against psapi on Windows
if( WIN32 )
target_link_libraries( bx PUBLIC psapi )
endif()
include(GNUInstallDirs)
# Add include directory of bx
target_include_directories( bx
PUBLIC
$<BUILD_INTERFACE:${BX_DIR}/include>
$<BUILD_INTERFACE:${BX_DIR}/3rdparty>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> )
# Build system specific configurations
if( MSVC )
target_include_directories( bx
PUBLIC
$<BUILD_INTERFACE:${BX_DIR}/include/compat/msvc>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/msvc> )
elseif( MINGW )
target_include_directories( bx
PUBLIC
$<BUILD_INTERFACE:${BX_DIR}/include/compat/mingw>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/mingw> )
elseif( APPLE )
target_include_directories( bx
PUBLIC
$<BUILD_INTERFACE:${BX_DIR}/include/compat/osx>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/osx> )
endif()
# All configurations
target_compile_definitions( bx PUBLIC "__STDC_LIMIT_MACROS" )
target_compile_definitions( bx PUBLIC "__STDC_FORMAT_MACROS" )
target_compile_definitions( bx PUBLIC "__STDC_CONSTANT_MACROS" )
target_compile_definitions( bx PRIVATE "$<$<CONFIG:Debug>:BX_CONFIG_DEBUG=1>" )
if(BGFX_CONFIG_DEBUG)
target_compile_definitions( bx PRIVATE BX_CONFIG_DEBUG=1)
endif()
# Additional dependencies on Unix
if( UNIX AND NOT APPLE AND NOT ANDROID )
# Threads
find_package( Threads )
target_link_libraries( bx ${CMAKE_THREAD_LIBS_INIT} dl )
# Real time (for clock_gettime)
target_link_libraries( bx rt )
elseif(APPLE)
find_library( FOUNDATION_LIBRARY Foundation)
mark_as_advanced( FOUNDATION_LIBRARY )
target_link_libraries( bx PUBLIC ${FOUNDATION_LIBRARY} )
endif()
# Put in a "bgfx" folder in Visual Studio
set_target_properties( bx PROPERTIES FOLDER "bgfx" )