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https://github.com/bkaradzic/bgfx.cmake.git
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43 lines
1.3 KiB
CMake
43 lines
1.3 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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#
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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#
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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# Grab the texturev source files
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file(GLOB_RECURSE TEXTUREV_SOURCES #
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${BGFX_DIR}/tools/texturev/*
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)
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if(ANDROID)
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add_library(texturev SHARED ${TEXTUREV_SOURCES})
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else()
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add_executable(texturev ${TEXTUREV_SOURCES})
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endif()
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target_link_libraries(texturev PRIVATE example-common)
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set_target_properties(
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texturev PROPERTIES FOLDER "bgfx/tools" #
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OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev #
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)
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if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
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add_dependencies(tools texturev)
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endif()
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if(ANDROID)
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set_property(TARGET texturev PROPERTY PREFIX "")
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elseif(EMSCRIPTEN)
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target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
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elseif(IOS)
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set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev)
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endif()
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if(BGFX_INSTALL)
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install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
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endif()
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