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https://github.com/bkaradzic/bgfx.cmake.git
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71 lines
1.6 KiB
CMake
71 lines
1.6 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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#
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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#
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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add_executable(shaderc)
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#target_include_directories(
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# shaderc
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# PRIVATE
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# ${BIMG_DIR}/include #
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# ${GLSL_OPTIMIZER}/include #
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# ${GLSL_OPTIMIZER}/src/mesa #
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# ${GLSL_OPTIMIZER}/src/mapi #
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# ${GLSL_OPTIMIZER}/src/glsl #
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#)
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target_link_libraries(
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shaderc
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PRIVATE bx
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bgfx-vertexlayout
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fcpp
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glslang
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glsl-optimizer
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spirv-opt
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spirv-cross
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)
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target_link_libraries(
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shaderc
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PRIVATE bx
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bimg
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bgfx-vertexlayout
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fcpp
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glslang
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glsl-optimizer
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spirv-opt
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spirv-cross
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webgpu
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)
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if(BGFX_AMALGAMATED)
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target_link_libraries(shaderc PRIVATE bgfx-shader)
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endif()
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# Grab the shaderc source files
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file(
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GLOB
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SHADERC_SOURCES #
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${BGFX_DIR}/tools/shaderc/*.cpp #
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${BGFX_DIR}/tools/shaderc/*.h #
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${BGFX_DIR}/src/shader* #
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)
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target_sources(shaderc PRIVATE ${SHADERC_SOURCES})
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set_target_properties(geometryc PROPERTIES FOLDER "bgfx/tools")
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if(BGFX_BUILD_TOOLS AND BGFX_CUSTOM_TARGETS)
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add_dependencies(tools shaderc)
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endif()
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if(ANDROID)
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target_link_libraries(shaderc PRIVATE log)
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elseif(IOS)
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set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
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endif()
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