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bgfx.cmake/cmake/bgfx/3rdparty/fcpp.cmake
2023-01-15 22:08:41 -05:00

67 lines
1.8 KiB
CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(FCPP_DIR ${BGFX_DIR}/3rdparty/fcpp)
add_library(fcpp STATIC)
target_compile_definitions(
fcpp
PRIVATE "NINCLUDE=64" #
"NWORK=65536" #
"NBUFF=65536" #
"OLD_PREPROCESSOR=0" #
# "MSG_PREFIX=\"Preprocessor: \"" #
)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(fcpp PROPERTIES FOLDER "bgfx")
target_include_directories(fcpp PUBLIC ${FCPP_DIR})
file(
GLOB
FCPP_SOURCES
${FCPP_DIR}/*.h
${FCPP_DIR}/cpp1.c
${FCPP_DIR}/cpp2.c
${FCPP_DIR}/cpp3.c
${FCPP_DIR}/cpp4.c
${FCPP_DIR}/cpp5.c
${FCPP_DIR}/cpp6.c
${FCPP_DIR}/cpp6.c
)
target_sources(fcpp PRIVATE ${FCPP_SOURCES})
if(MSVC)
target_compile_options(
fcpp
PRIVATE
"/wd4055" # warning C4055: 'type cast': from data pointer 'void *' to function pointer 'void (__cdecl *)(char *,void *)'
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
"/wd4706" # warning C4706: assignment within conditional expression
)
else()
target_compile_options(
fcpp
PRIVATE -Wno-implicit-fallthrough #
-Wno-incompatible-pointer-types #
-Wno-parentheses-equality #
)
endif()