mirror of
https://github.com/bkaradzic/bgfx.cmake.git
synced 2026-02-17 21:12:35 +01:00
The custom command didn't recognize bgfx::shaderc and the generator expression seems bettter. I also added an include option since it might be important to be able to define those. Added changes to each of the cmake files to make sure bgfx:: is defined Also add an output variable name parameter. Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
44 lines
1.3 KiB
CMake
44 lines
1.3 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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#
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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#
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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# Grab the bin2c source files
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file(GLOB_RECURSE BIN2C_SOURCES #
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${BX_DIR}/tools/bin2c/*.cpp #
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${BX_DIR}/tools/bin2c/*.h #
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)
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add_executable(bin2c ${BIN2C_SOURCES})
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target_link_libraries(bin2c PRIVATE bx)
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set_target_properties(
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bin2c PROPERTIES FOLDER "bgfx/tools" #
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OUTPUT_NAME ${BGFX_TOOLS_PREFIX}bin2c #
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)
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if(BGFX_BUILD_TOOLS_BIN2C AND BGFX_CUSTOM_TARGETS)
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add_dependencies(tools bin2c)
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endif()
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if(BGFX_BUILD_TOOLS_BIN2C)
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if(TARGET bin2c AND NOT TARGET bgfx::bin2c)
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add_executable(bgfx::bin2c ALIAS bin2c)
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endif()
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endif()
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if(ANDROID)
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target_link_libraries(bin2c PRIVATE log)
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elseif(IOS)
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set_target_properties(bin2c PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER bin2c)
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endif()
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if(BGFX_INSTALL)
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install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
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endif()
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