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https://github.com/bkaradzic/bgfx.cmake.git
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56 lines
1.7 KiB
CMake
56 lines
1.7 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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#
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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#
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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# Third party libs
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/astc-encoder.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/edtaa3.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/etc1.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/etc2.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/iqa.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/libsquish.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/nvtt.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/pvrtc.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/tinyexr.cmake)
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# Ensure the directory exists
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if(NOT IS_DIRECTORY ${BIMG_DIR})
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message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
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return()
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endif()
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# Grab the bimg source files
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file(GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp)
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# Create the bimg target
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add_library(bimg STATIC ${BIMG_SOURCES})
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# Add include directory of bimg
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target_include_directories(
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bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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)
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# bimg dependencies
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target_link_libraries(
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bimg
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PUBLIC bx
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PRIVATE astc-encoder
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edtaa3
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etc1
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etc2
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iqa
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squish
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nvtt
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pvrtc
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tinyexr
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)
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# Put in a "bgfx" folder in Visual Studio
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set_target_properties(bimg PROPERTIES FOLDER "bgfx")
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