mirror of
https://github.com/bkaradzic/bgfx.cmake.git
synced 2026-02-17 21:12:35 +01:00
Remove unused add_shader and shaderc
Example usage:
```
shaderc_parse(
CLI
${ARGS_TYPE} ${PLATFORM_I} WERROR
"$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
FILE ${SHADER_FILE_ABSOLUTE}
OUTPUT ${OUTPUT}
PROFILE ${PROFILE}
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
VARYINGDEF ${ARGS_VARYING_DEF}
INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
)
```
35 lines
1.8 KiB
CMake
35 lines
1.8 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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include( CMakeParseArguments )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/fcpp.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glsl-optimizer.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glslang.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-cross.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-tools.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/webgpu.cmake )
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add_executable( shaderc ${BGFX_DIR}/tools/shaderc/shaderc.cpp ${BGFX_DIR}/tools/shaderc/shaderc.h ${BGFX_DIR}/tools/shaderc/shaderc_glsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_hlsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_pssl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_spirv.cpp ${BGFX_DIR}/tools/shaderc/shaderc_metal.cpp )
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target_compile_definitions( shaderc PRIVATE "-D_CRT_SECURE_NO_WARNINGS" )
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set_target_properties( shaderc PROPERTIES FOLDER "bgfx/tools" )
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target_link_libraries(shaderc PRIVATE bx bimg bgfx-vertexlayout bgfx-shader fcpp glsl-optimizer glslang spirv-cross spirv-tools webgpu)
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if( BGFX_CUSTOM_TARGETS )
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add_dependencies( tools shaderc )
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endif()
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if (ANDROID)
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target_link_libraries(shaderc PRIVATE log)
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elseif (IOS)
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set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON
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MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
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endif()
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