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bgfx.cmake/cmake/Config.cmake.in
2024-05-19 07:31:02 -04:00

32 lines
1.2 KiB
CMake

@PACKAGE_INIT@
if(@BGFX_CMAKE_USER_SCRIPT_PRESENT@)
include("${CMAKE_CURRENT_LIST_DIR}/@BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME@")
endif()
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
# If cross compiling, we need a host-compatible version of shaderc to compile shaders
macro(_bgfx_crosscompile_use_host_tool TOOL_NAME)
if(NOT TARGET bgfx::${TOOL_NAME})
find_program(
${TOOL_NAME}_EXECUTABLE
NAMES bgfx-${TOOL_NAME} ${TOOL_NAME}
PATHS /usr/bin @VCPKG_CURRENT_HOST_INSTALLED_DIR@/tools/bgfx
)
add_executable(bgfx::${TOOL_NAME} IMPORTED)
set_target_properties(bgfx::${TOOL_NAME} PROPERTIES IMPORTED_LOCATION "${${TOOL_NAME}_EXECUTABLE}")
endif()
endmacro()
_bgfx_crosscompile_use_host_tool(bin2c)
_bgfx_crosscompile_use_host_tool(texturec)
_bgfx_crosscompile_use_host_tool(shaderc)
_bgfx_crosscompile_use_host_tool(texturev)
_bgfx_crosscompile_use_host_tool(geometryv)
include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
check_required_components("@PROJECT_NAME@")