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https://github.com/bkaradzic/bgfx.cmake.git
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57 lines
1.6 KiB
CMake
57 lines
1.6 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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#
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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#
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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# Ensure the directory exists
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if(NOT IS_DIRECTORY ${BIMG_DIR})
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message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
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return()
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endif()
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file(
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GLOB_RECURSE
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BIMG_SOURCES
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${BIMG_DIR}/include/* #
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${BIMG_DIR}/src/image.* #
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${BIMG_DIR}/src/image_gnf.cpp #
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#
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${ASTC_ENCODER_SOURCES}
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${MINIZ_SOURCES}
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)
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add_library(bimg STATIC ${BIMG_SOURCES})
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# Put in a "bgfx" folder in Visual Studio
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set_target_properties(bimg PROPERTIES FOLDER "bgfx")
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target_include_directories(
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bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include>$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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PRIVATE ${ASTC_ENCODER_INCLUDE_DIR} #
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${MINIZ_INCLUDE_DIR} #
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)
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target_link_libraries(
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bimg
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PUBLIC bx #
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${ASTC_ENCODER_LIBRARIES} #
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${MINIZ_LIBRARIES} #
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)
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if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
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install(
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TARGETS bimg
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EXPORT "${TARGETS_EXPORT_NAME}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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INCLUDES
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DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
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)
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endif()
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