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bgfx.cmake/CMakeLists.txt

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CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
cmake_minimum_required(VERSION 3.1)
project(bgfx)
cmake_policy(SET CMP0054 NEW)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Makefile generators on apple need this flag to compile mixed objective/c++
if(APPLE AND NOT XCODE)
set(CMAKE_CXX_FLAGS "-ObjC++")
endif()
if(MSVC AND (MSVC_VERSION GREATER_EQUAL 1914))
add_compile_options("/Zc:__cplusplus")
endif()
option(BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF)
option(BX_CONFIG_DEBUG "Log debug messages (default: on in debug)" OFF)
option(BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF)
option(BGFX_BUILD_TOOLS "Build bgfx tools." ON)
option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON)
option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON)
option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON)
option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON)
option(BGFX_BUILD_EXAMPLES "Build bgfx examples." ON)
option(BGFX_BUILD_TESTS "Build bgfx tests." OFF)
option(BGFX_INSTALL "Create installation target." ON)
option(BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF)
option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on in debug)" OFF)
set(BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version")
set(BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version")
set(BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library")
set(BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)")
set(BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls")
set(BGFX_CONFIG_MAX_VIEWS "" CACHE STRING "Specify maximum view count (should be a power of two)")
set(BGFX_CONFIG_MAX_FRAME_BUFFERS "" CACHE STRING "Specify maximum frame buffers")
set(BGFX_CONFIG_MAX_VERTEX_LAYOUTS "" CACHE STRING "Specify maximum vertex layouts")
set(BGFX_CONFIG_MAX_VERTEX_BUFFERS "" CACHE STRING "Specify maximum vertex buffer count")
set(BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS "" CACHE STRING "Specify maximum dynamic vertex buffer count")
set(BGFX_CONFIG_MAX_INDEX_BUFFERS "" CACHE STRING "Specify maximum index buffer count")
set(BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS "" CACHE STRING "Specify maximum dynamic index buffer count")
set(BGFX_CONFIG_MAX_TEXTURES "" CACHE STRING "Specify maximum texture count")
set(BGFX_CONFIG_MAX_TEXTURE_SAMPLERS "" CACHE STRING "Specify maximum texture samplers")
set(BGFX_CONFIG_MAX_SHADERS "" CACHE STRING "Specify shader count")
set(BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM "" CACHE STRING "Specify maximum program count as 2^(program bits)")
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED)
if(BGFX_LIBRARY_TYPE MATCHES "SHARED")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
if(BGFX_BUILD_TESTS)
enable_testing()
endif()
if(NOT BX_DIR)
set(BX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bx" CACHE STRING "Location of bx.")
elseif(NOT IS_ABSOLUTE "${BX_DIR}")
get_filename_component(BX_DIR "${BX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
if(NOT BIMG_DIR)
set(BIMG_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bimg" CACHE STRING "Location of bimg.")
elseif(NOT IS_ABSOLUTE "${BIMG_DIR}")
get_filename_component(BIMG_DIR "${BIMG_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
if(NOT BGFX_DIR)
set(BGFX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bgfx" CACHE STRING "Location of bgfx.")
elseif(NOT IS_ABSOLUTE "${BGFX_DIR}")
get_filename_component(BGFX_DIR "${BGFX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
# sets project version from api ver / git rev
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/shared.cmake)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx.cmake)
if(BGFX_BUILD_TOOLS)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/tools.cmake)
endif()
if(BGFX_BUILD_TOOLS OR BGFX_BUILD_EXAMPLES)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/examples.cmake)
endif()
if(BGFX_INSTALL)
include(GNUInstallDirs)
# Layout. This works for all platforms:
# * <prefix>/lib*/cmake/<PROJECT-NAME>
# * <prefix>/lib*/
# * <prefix>/include/
set(config_install_dir "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated")
# Configuration
set(version_config "${generated_dir}/${PROJECT_NAME}ConfigVersion.cmake")
set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
set(namespace "${PROJECT_NAME}::")
# Include module with fuction 'write_basic_package_version_file'
include(CMakePackageConfigHelpers)
# Configure '<PROJECT-NAME>ConfigVersion.cmake'
# Use:
# * PROJECT_VERSION
if(${CMAKE_VERSION} VERSION_LESS "3.11.0")
set(BGFX_COMPATIBILITY SameMajorVersion)
else()
set(BGFX_COMPATIBILITY SameMinorVersion)
endif()
write_basic_package_version_file("${version_config}" VERSION ${PROJECT_VERSION} COMPATIBILITY ${BGFX_COMPATIBILITY})
# Configure '<PROJECT-NAME>Config.cmake'
# Use variables:
# * TARGETS_EXPORT_NAME
# * PROJECT_NAME
configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in" "${project_config}"
INSTALL_DESTINATION "${config_install_dir}"
)
install(FILES ${BGFX_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/licences/${PROJECT_NAME})
install(
TARGETS bgfx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bimg bx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
if(BGFX_CONFIG_RENDERER_WEBGPU)
install(
TARGETS webgpu
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
# install headers (this should be done as a target probably... ^)
install(DIRECTORY ${BX_DIR}/include/bx ${BX_DIR}/include/compat ${BX_DIR}/include/tinystl
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
install(DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
install(DIRECTORY ${BGFX_DIR}/include/bgfx DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
# header required for shader compilation
install(FILES ${BGFX_DIR}/src/bgfx_shader.sh ${BGFX_DIR}/src/bgfx_compute.sh
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bgfx"
)
# install tools
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake DESTINATION "${config_install_dir}")
if(BGFX_BUILD_TOOLS)
if(BGFX_BUILD_TOOLS_BIN2C)
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_SHADER)
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_GEOMETRY)
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_TEXTURE)
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
endif()
# install examples
if(BGFX_BUILD_EXAMPLES AND BGFX_INSTALL_EXAMPLES)
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
foreach(EXAMPLE ${BGFX_EXAMPLES})
install(TARGETS example-${EXAMPLE} DESTINATION examples)
endforeach()
endif()
# Config
# * <prefix>/lib/cmake/bgfx/bgfxConfig.cmake
# * <prefix>/lib/cmake/bgfx/bgfxConfigVersion.cmake
install(FILES "${project_config}" "${version_config}" DESTINATION "${config_install_dir}")
# Config
# * <prefix>/lib/cmake/bgfx/bgfxTargets.cmake
install(EXPORT "${TARGETS_EXPORT_NAME}" NAMESPACE "${namespace}" DESTINATION "${config_install_dir}")
endif()