Files
bgfx.cmake/cmake/bimg/bimg_decode.cmake
Sandy Carter 13fda4c089 install: Move install(TARGET) calls to target scope
CMake prior to 3.13 require  to be done in the same directory they were created
2023-02-19 09:04:28 -05:00

58 lines
1.6 KiB
CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg_decode, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(
GLOB_RECURSE
BIMG_DECODE_SOURCES #
${BIMG_DIR}/include/* #
${BIMG_DIR}/src/image_decode.* #
#
${LOADPNG_SOURCES} #
${MINIZ_SOURCES} #
)
add_library(bimg_decode STATIC ${BIMG_DECODE_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bimg_decode PROPERTIES FOLDER "bgfx")
target_include_directories(
bimg_decode
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE ${LOADPNG_INCLUDE_DIR} #
${MINIZ_INCLUDE_DIR} #
${TINYEXR_INCLUDE_DIR} #
)
target_link_libraries(
bimg_decode
PUBLIC bx #
${LOADPNG_LIBRARIES} #
${MINIZ_LIBRARIES} #
${TINYEXR_LIBRARIES} #
)
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bimg_decode
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()