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https://github.com/bkaradzic/bgfx.cmake.git
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32 lines
1.2 KiB
CMake
32 lines
1.2 KiB
CMake
@PACKAGE_INIT@
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if(@BGFX_CMAKE_USER_SCRIPT_PRESENT@)
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include("${CMAKE_CURRENT_LIST_DIR}/@BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME@")
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
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get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
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list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
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set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
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# If cross compiling, we need a host-compatible version of shaderc to compile shaders
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macro(_bgfx_crosscompile_use_host_tool TOOL_NAME)
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if(NOT TARGET bgfx::${TOOL_NAME})
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find_program(
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${TOOL_NAME}_EXECUTABLE
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NAMES bgfx-${TOOL_NAME} ${TOOL_NAME}
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PATHS @BGFX_ADDITIONAL_TOOL_PATHS@ /usr/bin
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)
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add_executable(bgfx::${TOOL_NAME} IMPORTED)
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set_target_properties(bgfx::${TOOL_NAME} PROPERTIES IMPORTED_LOCATION "${${TOOL_NAME}_EXECUTABLE}")
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endif()
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endmacro()
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_bgfx_crosscompile_use_host_tool(bin2c)
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_bgfx_crosscompile_use_host_tool(texturec)
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_bgfx_crosscompile_use_host_tool(shaderc)
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_bgfx_crosscompile_use_host_tool(texturev)
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_bgfx_crosscompile_use_host_tool(geometryv)
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include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
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check_required_components("@PROJECT_NAME@")
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