# bgfx.cmake - bgfx building in cmake # Written in 2017 by Joshua Brookover # # To the extent possible under law, the author(s) have dedicated all copyright # and related and neighboring rights to this software to the public domain # worldwide. This software is distributed without any warranty. # # You should have received a copy of the CC0 Public Domain Dedication along with # this software. If not, see . # Ensure the directory exists if(NOT IS_DIRECTORY ${BIMG_DIR}) message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}") return() endif() file( GLOB_RECURSE BIMG_SOURCES ${BIMG_DIR}/include/* # ${BIMG_DIR}/src/image.* # ${BIMG_DIR}/src/image_gnf.cpp # # ${ASTC_ENCODER_SOURCES} ${MINIZ_SOURCES} ) add_library(bimg STATIC ${BIMG_SOURCES}) # Put in a "bgfx" folder in Visual Studio set_target_properties(bimg PROPERTIES FOLDER "bgfx") target_include_directories( bimg PUBLIC $$ PRIVATE ${ASTC_ENCODER_INCLUDE_DIR} # ${MINIZ_INCLUDE_DIR} # ) target_link_libraries( bimg PUBLIC bx # ${ASTC_ENCODER_LIBRARIES} # ${MINIZ_LIBRARIES} # ) if(BGFX_INSTALL) install( TARGETS bimg EXPORT "${TARGETS_EXPORT_NAME}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" ) install(DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}") endif()